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The real lesson of GME debacle is that Vanguard is the only trustworthy brokerage.

Most Bogleheads are looking at the GME situation as another classic example of a speculative bubble bursting. But that's not the full story. The people at Wall Street Bets are fine with gambling and so called "loss porn." The real problem is that Robinhood's main source of income is payment for order flow to a company called Citadel.
When you place a trade at Robinhood, they send the information to a market maker, most often Citadel. Citadel quickly purchases the security from a seller and then resells it to you. This is why there is a bid ask spread when trading stocks. Citadel serves as a middleman that pockets a few pennies in every transaction.
The problem is that Citadel is also one of the hedge funds that is shorting GameStop. They stood to lose billions of dollars in a short squeeze tomorrow. When Robinhood blocked the purchase of GME, but not the sale, the stock price tanked. This allowed Citadel to cover their shorts at a tenth of the price they would have had to pay tomorrow. This moved billions of dollars out of the hands of retail speculators into Citadel's accounts (along with a few other hedge funds such as Point72).
Robinhood is beholden to Citadel because most of their revenue comes from them. Fidelity is a private company beholden to its private owners. Schwab is a public company that is beholden to it's public owners. But Vanguard's ownership structure is unique. The fundholders are the owners of Vanguard. As such, they have no conflicts of interest. They don't sell order flow to hedge funds. They don't take the interest out of your cash accounts. They are only accountable to you. I never appreciated this until today.
Ultimately, it's one thing to lose your money gambling at a casino. But it's another thing for the dealer to steal your chips when you turn your head. Vanguard is one of the few places where you can feel truly confident that they won't do that.
submitted by McKoijion to Bogleheads [link] [comments]

[Video Games] The Rise and Fall and Rise Again and Fall Again of Lab Zero Games

The last drama post I did about Kuma Miko seemed to have gotten some praise, but some wished to see a Hobby Drama post that had consequences outside “people got angry over it”. So without any further delay, here’s a story about a studio that’s close to my heart, one that I’ve backed twice and seen die twice.
Note: This is a fairly lengthy drama, so forgive me if I’m not able to provide all of my sources. Most of the front half of this comes from this video, which chronicles the first half of Lab Zero entirely in Russian.
From Ahad to Mike Z
Let’s start in the beginning. Alex Ahad is a freelance illustrator who, in between other work, had created character designs for a prospective fighting game. Mike Zaimont is a professional fighting game player best known for games like BlazBlue and Marvel Vs. Capcom, but since 1999 had been coding a custom engine in his free time, which he hoped could be used for a fighting game. The two met in 2008, and the two quickly realized that with each other’s help, their dream could come true. In 2010, the two joined the newly developed game studio Reverge Labs. Joining their team was Mariel “Kinuko” Cartwright, a friend of Ahad’s and daughter of a Disney animator who helped animate games such as Scott Pilgrim vs. The World and Shantae; Peter Bartholow, who acted as CEO of Reverge as well as their PR arm; and an assortment of other animators and designers. Their goal: a fighting game in the style of Marvel vs. Capcom 2 with hand-drawn animation that they called Skullgirls.
After obtaining publishers in Autumn Games and Konami (at the time of development the Microsoft required indie devs to have a retail publisher in order to bring their games to Xbox Live Arcade), the team got to work on Skullgirls. Initial impressions were favorful - people liked Ahad’s unique character designs, the fluid animation, and the solid engine Mike Z built - but upon release, there were some concerns. The time and money needed to develop each character meant a starting roster of only eight characters, a far cry from other fighting games (the original MvC had 15 characters in 1998), and due to the team trying to get the game out, there was no in-game move list. Some were also concerned that the cast, consisting entirely of women, was too fanservice-filled, although Bartholow said that the characters were just attractive women who could fight as opposed to characters using their sexuality in battle (Ahad said that sex wasn’t his main focus, he just wanted to have monster girls fight each other). The team at Reverge Labs stressed that they would continue to update the game, with plans to add DLC if the game sold well enough. Good thing nothing could go wro-
Everything goes wrong
Alongside publishing Skullgirls, Autumn Games and Konami had previously published a karaoke game called Def Jam RapStar. Unfortunately, around March 2012, the time Skullgirls released, both parties were at the end of several lawsuits made against them - one argued that Autumn and Konami did not get the rights to some of the songs used in the game, while another claimed that the game was funded with a bank loan which Autumn Games was unable to pay back. The result of these costly lawsuits was that Autumn was unable to pay Reverge the money made from Skullgirls - this led to the entire Reverge team being laid off around July, and the future of the game in the air.
And so, the team decided on a whim to reconvene as a new development studio, Lab Zero Games. At a fundraiser for breast cancer research which included a fighting game tournament, Mike Z revealed the first DLC fighter and promised that new information about her and the team would be posted soon. This would turn out to be an Indiegogo fundraising campaign that asked for $150,000 to develop the first DLC fighter, with more characters promised if people backed enough.
In the end, $829,829 was raised in the campaign, enough to fund five DLC characters, a bevy of stages and voice packs, and other features. It was quickly becoming a cult classic.
The Skullgirls Curse
And so work on Skullgirls DLC was underway. However, a variety of events happened to befall Lab Zero during development, some causing controversy and others just annoying the team. Some dubbed this “The Skullgirls Curse”. So let’s go over some of them:
So as you can see, Skullgirls had a menagerie of problems and issues during its dev time. However, their Skullgirls curse seemed to have faded away, as they had a new game in store.
If I was Indivisible
Indivisible was a new project of Lab Zero, announced in 2015 as Skullgirls DLC production was nearing an end. Billed as a platformer RPG similar to games like Valkyrie Profile, it would tell the story of Ajna, a young girl whose town is stricken by tragedy and she finds out that she’s a portion of the god of creation, who has grown discontent with the world and wishes to remake it anew. Its Indiegogo campaign focused on Incarnations, party members who came from a variety of cultures, religions, and demographics not usually represented in popular culture. And as you can see by the fact that it got over two million dollars in funding, people were excited to see what Lab Zero could do. They even got enough funding to get Studio Trigger, of anime fame, to create the opening for the game.
Of course, it wouldn’t be Lab Zero without the occasional issue here and there. As shown above, some Incarnations were changed or scrapped during development, which irked some who backed because of that character specifically (not naming any names, but look in the incarnation list and see if you notice any). Backer characters were included again, and although there were more places to add them so they didn’t look out of place, you still had the occasional few that did. Critics liked the art and presentation of the game, but disliked some gameplay issues: the second half of the game became a cakewalk once you progressed far enough, it was a bit of a pain to go from one end of the map to another, especially for side quests, and a bunch of party members simply weren’t complete. Most egregiously of all, the Nintendo Switch version of the game was ported by a different company and released before Lab Zero was even aware of it - which forced them to scramble again to patch it up so it was on par with other consoles.
Still, it was a better situation they were in than when Skullgirls started. They had a legit publisher in 505 Games, people were satisfied with the base game, and Mike Z mentioned how the base game would continue to be refined with gameplay changes, small additions, and guest incarnations from other indie games. NBC even announced that Indivisible would be adapted into a television program for their Peacock streaming service. Things were looking up for Lab Zero.
Everything goes wrong... AGAIN
During the production of Indivisible, Alex Ahad was let go by Lab Zero. Not much is mentioned about it except that he was growing increasingly hostile, making it difficult to work with him, and his art was not meeting the standards for the game. He left, tried to sue Lab Zero, and eventually agreed to a sizable settlement. Mariel became the lead artistic director in his stead, and the art team had to be rearranged to compensate.
Now, as Lab Zero was preparing to transition from being employee-owned, Mike Z was made the temporary head of the studio. In June of 2020, Mike Z did an “I can’t breathe” joke during a Skullgirls livestream just days after George Floyd’s death - he later apologized for this, claiming he was trying to bring attention to the issue. Soon, more people provided proof that Mike Z has had a history of sexual harassment. Kinuko chimes in as well, noting that while she tolerated inappropriate behavior for years, when she talked to Mike Z about it, he blamed her for his actions. She talked with others in the team, who came to the conclusion that Zaimont had treated all of them like this. Some Lab Zero employees resigned on their own, while others pushed for Zaimont to resign. However, as Mike was still head of the studio, he dissolved the studio board and laid off the rest of the staff.
So where does that leave everyone?
There’s probably something I’ve missed in all of this, but yep. I backed them twice, both for Skullgirls and Indivisible. I don’t regret it, and I’m looking forward to whatever Future Club does, but I won’t lie - I’ll always miss what could have been.
submitted by Torque-A to HobbyDrama [link] [comments]

Kim Zolciak — Gambling addiction

It’s a Saturday night in lockdown London and I have nothing better to do other than research some tea on our Bravo housewives and rewatch classic reruns of the Real Housewives of Atlanta (season 3 is HISTORY).
Kim Zolciak became the subject of my research (well, more like digging) and I noticed she was consistently linked to rumours of having a gambling addiction. Unfortunately, the Daily Mail seemed to be the only other source which obtained a detailed amount of information, primarily from Don’t Be Tardy S08E03 ‘Nirvana, Nevada’ (I can’t believe this show has 8 seasons?). I was curious, so I streamed the episode.
When the Biermann family first arrived on an RV road trip to Las Vegas, their suite was luxurious and spacious. Kim quickly went on to mention she’d barely be in the room because she knew she wouldn’t sleep and instead, spend all night long in the casino. Well, she was right.
Long story short, Kim shows all signs of having a severe gambling addiction. She sacrificed 11 hours of sleep (and it didn’t seem like a sufficient amount of time for her) choosing to stay up all night (from an RV road trip with her family to Las Vegas) switching from the gaming machines, poker, cards — anything that was gambling. Brielle didn’t get any sleep either and kept Kim company all night. In the show, Kim was seen throwing $100 in the machines repeatedly.
Kroy had a strict curfew of their RV to departure LV at 08:00 to visit the Grand Canyon. It was 07:58 and Kim’s eyes were hypnotised by the slot machines and she was snappy to anyone (Kroy) that reminded her that they’d have to leave soon. Understandably, he was getting frustrated. She referred to gambling as her ‘therapy’ and a ‘slice of heaven’. Kroy said he doesn’t know any therapist that would recommend 11 hours spent on an activity. Sources are saying she has spent about $250,000 on gambling and is therefore likely to be crippling in debt. Kim reportedly then went onto purchase thousand dollar scratch cards.
The producers asked Kim’s younger children (sorry, I don’t know their names but they seemed maybe age 5 and 8?) if they knew what Kim was doing. Her child responded ‘yes, it’s where she goes to get money.’
At the end of the episode, the producers also asked if Kim managed to win big — or leave empty handed. She hesitated and then said neither, she’s more or less the same in terms of her financial status. Kroy snorted and then Kim looked away from the camera and drank from a red cup.
Side note: Brielle questioned if a rock formation within the canyon was a volcano, to which her mother responded, “Just be pretty, honey.”
TL:DR: Kim a history of a gambling addiction and this is evident on S08E03 Don’t Be Tardy. I watched, so you don’t have to. She’s fixated on gambling and spent 11 hours with Brielle doing it, it’s her main focus of the trip to Las Vegas. Her husband is finding difficulty controlling her habits and she cannot balance her family time and her gambling time. It seems as if she lost more than she won and reportedly has a debt of $250,000.
EDIT: thank you so much for the award! 🤗❤️
submitted by theyellowscriptures to BravoRealHousewives [link] [comments]

What a know-nothing retarded skeptic such as myself is learning from the GME "Squeeze"

So, this last two weeks was my first week in my life “investing” (legalized gambling really). 🥳
 
If I’m on WSB, it’s because all you autists are so fucking retarded that WSB has become the funniest place on the Internet. And because sometimes, despite (or because of?) the collective stupidity, I learn a lot.
 
Like: How to lose money 🤑 😭. Quickly. Seriously. Learning how to lose money is so hard. I mean, I only invested about 3500 total. But still, thanks to you guys, managed to lose at least 1500!
 
But seriously, thanks! Because for a measly 1500 greenbacks, as someone who has never, ever invested I learned:
   
So here are a few lessons (which I'm still learning) which I’d like to share with y'all.
  1. Be critical of everything - There are not only a lot of shills and bots out there (I’m looking at you, $SLVR-pushers!) but there are, surprise surprise even more autists. Especially with 6 million new accounts of presumably people who have never invested in their live, but in classic Internet-style, already tout themselves as steel-balled market gurus. From people posting data that’s fundamentally wrong, fundamentally misinterpreted, or coming to conclusions without enough data or just plain old confirmation bias (basically, all of WSB). Special shoutout to u/smohyee's very sober post which helped me look critically at stuff that has been flying around the forum these last days.
  2. Don’t underestimate my ignorance - I know nothing. Literally nothing. I can do basic addition and subtraction, and know stocks go up and down. Personally, the market seems like a huge insane bubble ready to burst at any second. But maybe not. What do I know? 🤷‍♂️ I’m as autistic as you. 🤤
  3. Get in before the hype - Even to my stupid, ignorant self, I realized buying GME at an all-time high of 150X its low, was a stupid idea. Especially when the entire Internet and even non-Internet media was buzzing with the hype. 3B. (Corollary). - If you are going to go up against a Hedge fund with is 10000X more powerful than you, don’t announce all your moves up front.
  4. Understand what the statistics and metrics mean before betting (I mean: "investing") - People are posting volume data, short interest numbers, using fancy lingo and stats that I still can’t wrap my brain around (I still haven’t understood how you can sell a put you don’t have for example, that’s how ignorant I am). But, as the wise men & women say - ignorance is an opportunity to redeem yourself.
  5. Don’t underestimate all the other players - Hedge funds, Retirement funds. Whales. They all have different agendas. And their agendas are not yours. The worst mistakes I saw were not acknowledging the special advantages that institutional investors will always have. This is not cheating. This is how the market works. You can be a crybaby autist about it, but that’s how it is (I wrote a bit about some of the advantages even I saw that HF have here - me, who knows nothing about investing). Institutional Investors have sentiment trackers, high-speed algorithms, inside information, battle-hardened experience, tricky tactics, etc. You are not going to beat any Hedge Fund of Institutional Investor at a game they invented, made the rules in, and excel at.
  6. Expertise is valuable - There is a very good reason why finance jobs, especially at Investment Banks, Hedge Funds and Private Equity firms are the best-paid jobs in the world - because they places hire very fucking smart people, who work very fucking hard (7 days a week, 14-hour days), to be better at this than you or I. The expectation that we be as good as them, is like expecting to pop out of your mom’s womb and run a 100m faster than Usain Bolt without a day’s training. The reason we don’t like Hedge Funds or the stock market in general, is it is because it a casino for the wealthy. We are the poor schlubs sitting at the 1 dollar blackjack table, while watching the billionaires in their Tuxedos coming out of their Bentley’s to play at the million dollar poker tables. From a recent Economist article this week: “Even in America stock market gains have mainly accrued to the rich. The wealthiest 1% owns 56% of the stock market, up from 46% in 1990; the top 10% owns 88% of the market.”
  7. The HF didn’t cheat. They don't need to. They hustled - They invited ignorant newbies to sit at their tables (yes, that’s us), and then fleeced us of our cash. We are idiots, because we KNEW the hustle was coming and we KNEW the pros were pros, and yet we STILL played against them.
   
Little reminders for myself for next time:
  1. Accept the risk - Any money I gamble in this friggin casino I can count as lost.
  2. If you have no clue, don’t bet - I have no clue what a “Calendar Call” or a “Vertical Call” is. You can bet I won’t be making that, until I do.
  3. Losing (preferably a little bit) of money, is a very strong motivation to learn.
 
And a li’ tip for my fellow autists:
Don’t post fucking DDs if you are an ignorant shit.
 
Positions - Holding 215 AMC (115 bought (stupidly, and during the hype) @14; 100 bought during a dip @ 8.11) Holding 2 GME (1 free from RH, 1 bought at 115) 1 SPY put 332; EXP 03/31
 
Final final note (for real, this time):
 
***If you think the stock market is unfair, you are right. Unfair is the very core foundation of capitalism. If you really really are pissed off at capitalism and hedge funds, have the balls to be socialist or a marxist; refuse to participate in the free market; and refuse to consume.
 
Be Bartelby!***
submitted by menemenetekelufarsin to wallstreetbets [link] [comments]

Anyone else have gold buying whale friends?

One of the friends in our group has gone off the deep end buying gold. He bought hundreds of dollars worth of gold to boost a character up to 60 which he barely plays. We all made new characters on another realm and instead of playing with us just says he'll boost another character once we hit 60. He takes his main to GDKP's and spends hundreds of dollars a week on items for his character. He brags about all the items he has gotten and its very hard to listen to since its like he isn't even playing the same game as us (is he even playing a game at all? Seems more like a casino).
Overall he's probably getting close to a thousand or more dollars on classic alone not even going into retail.

Anyone else got stories like this?
submitted by icantthinkofaname128 to classicwow [link] [comments]

Hype decks and popular series of playing cards

Hype decks and popular series of playing cards
Gotta Collect 'Em All: Hype Decks and Popular Playing Card Series
When you're into cardistry, you'll know a thing or two about playing cards. They are, after all, the tools of the trade. And you'll quickly discover that there's a lot of different custom decks out there, many of which are great for card flourishing. A vast amount of cards that have already been produced, and there's steady flow of new cards that are being released on an ongoing basis.
Arguably the most popular playing cards beloved by cardists and collectors alike are what some refer to as "hype decks". These are decks that have effectively become a brand of their own by virtue of their sheer popularity. In the last few years alone there are several "brands" that have generated a huge wave of momentum. Almost every new release is quickly sold out, and previous releases don't take long to fetch high prices in the secondary market, as buyers scramble to "collect 'em all". In this article we'll introduce you to some of the more popular series of this sort, which are beloved by both cardists and by playing card collectors.
FONTAINES
The Fontaine brand is one of the biggest and most recognizable brands in the world of playing cards today, especially in cardistry circles. When you first see a Fontaine deck of cards you might wonder why. After all, what is there to get excited about card backs which have a lower-case "f" put together in a simple and minimalist design, and card faces that are mostly standard?
The reason for the success of this brand is the man behind it, Zach Mueller. Zach began making a name for himself with his creative cardistry videos, some of which went viral on youtube. Inspired by the iconic Jerry's Nugget casino deck which appears later on this list, around 2013 Zach whipped up a simple design of his own, printed the deck, and began using it in his cardistry videos. It wasn't even originally conceived as deck that would be published more widely, nor was including it in his cardistry videos originally intended as a marketing gimmick. But the popularity of his videos did have the result of producing a demand for decks like the one Zach was using. When he tried his hand at crowdfunding one, it became an instant success.
Zach built on this success with further releases of the same design but in different colours, and later expanded his Fontaine brand to include clothing and other merchandise. Today the Fontaine company has a significant number of releases every year, and they are typically so much in demand that each sells out in minutes. While many of the initial decks didn't evidence much variety aside from recolouring the back design, in recent times we have witnessed some more innovation, such as collaborations with other artists, and a UV black-light edition.
https://preview.redd.it/bk51kexhhcg61.jpg?width=600&format=pjpg&auto=webp&s=7ad5a040ac2cd67d9644f02041f3937ba2e28642
ORBITS
The Orbit decks come from magician Chris "Orbit" Brown, with involvement from designer Daniel Schneider. The Orbit series is extremely popular with card flourishers, and it's not surprising why. The circle design on the card backs makes it ideal for cardistry. The first version of the deck was blue, had a print run of only 2500, and only managed to hit its Kickstarter target on the final day when it was put up for crowdfunding in 2015. In contrast, today collectors can't get enough of them! The fourth edition alone had a print run of ten times that amount, and the first few versions of the deck will now cost a pretty penny on the secondary market - if you can find them.
Common to most of the decks in the series is of course the signature circle look of the card backs. But there's also the regular presence of light-hearted jokers, mini-astronauts, and even tiny orbitting rockets on the card backs, all of which capture something of the galactic and space theme, and add elements of warm humor. There have been minor tweaks to the design to ensure that each deck is not just a simple recolouring of the previous version. The V7 deck is noteworthy for its retro pink and blue colours, and for including a tribute to the failed mission of the space shuttle Challenger in 1986, and has the added bonus of being a very cleverly marked deck.
The face cards of the Orbit decks mostly feature a style borrowed from the classic Arrco decks, which gives them a slightly different feel from your typical Bicycle deck, while ensuring that they still have a very familiar, recognizable, and practical look. Some of the decks feature even members of the Orbit crew as the court card characters. It is certainly a successful formula, and these are versatile playing cards that are both novel and familiar enough to make them suit a variety of purposes, from card flourishing to card magic. As with most other entries on this list, the success of the series has generated an increased demand for the first decks in the series, which are not easy to get hold of.
https://preview.redd.it/0lakhcmihcg61.jpg?width=600&format=pjpg&auto=webp&s=424b4fba74ee4be5d763fb2439b270df0d319019
JERRY'S NUGGET
The history of the Jerry's Nugget decks is a fascinating one, and it even includes a great detective story. The short version is that these striking red and blue decks were first printed in the early 1970s for Jerry's Nugget Casino in Las Vegas. They ended up in storage instead of being used at the casino, and eventually made their way to the gift shop, where they were sold for a dollar or two each. At this point they were discovered by some big name cardists, who began popularizing them via their videos, and spoke highly of their handling qualities, which were the result of printing methods that couldn't be replicated with modern methods. The demand for them grew, but by this time they were sold out. With a limited supply and increased demand, they slowly became a holy grail for collectors, prices typically reaching $500 per deck on the market.
Around 2019 Lee Asher became involved with a project to reprint the cards, to make them readily available again, and put them in the hands of a new generations of cardists and collectors. A deal was brokered between Expert Playing Card Company and Jerry's Nugget Casino, and with the help of an incredibly successful Kickstarter project that fetched nearly half a million dollars, a new edition of Jerry's Nugget decks hit the market.
The new decks are almost like the original, but consist of a Modern Feel version printed by USPCC and a Vintage Feel version printed by EPCC. The scene was ripe for capitalizing on the popularity of these classic decks, and so the deck was subsequently reprinted in colours like Teal, Coral, Black, Steel Grey, Yellow, Orange, Green, and purple. There are also some limited editions like Pink, and there are even special limited editions with gilding. Many card flourishers love the minimalist look of this series, the famous name and iconic look, and the variety of different colours make them ideal for collectors.
https://preview.redd.it/kuxzzlgjhcg61.jpg?width=600&format=pjpg&auto=webp&s=8356844549aedec90eda4b447063afc00faf88f5
CHERRY CASINO
The Jerry's Nugget decks aren't the only decks that capitalize on the public interest in old-time casinos. This is also the concept that lies at the heart of the Cherry Casino decks, which is a series of playing cards produced under the Pure Imagination label. Pure Imagination Projects was founded in 2013 by Derek McKee, and the first Cherry Casino deck was produced around 2015 in a bright aqua colour. The idea was to draw on the image of an old time casino, hence the classic cherry artwork familiar from slot machines, an iconic symbol of gambling. Several versions then followed in successive years, as the Cherry Casino decks slowly grew in popularity
One of the drawcards of this series is the bold metallic ink used on the cardbacks for most of these decks, which instantly sets them apart from your average deck. One of my personal favourite colours in this series is the Tahoe Blue, which is inspired by one of the clearest and deepest lakes in the United States, Lake Tahoe. The use of metallic ink on card backs creates a gorgeous and inviting pearlescent blue that is hard to get enough of.
The Cherry Casino decks are also very versatile and practical, and the relatively standard card faces makes them ideal for card magic or for playing card games. Yet the striking card backs also makes them very appealing for cardists and collectors. This creates the ideal combination of something striking and something simple, which is the greatest strength of the Cherry Casino series. The vibrant and eye-catching colours, set them apart from the competition, and give them the magnetic quality that collectors look for, while they remain functional and suitable for a variety of uses. The first decks in the series are especially prized by collectors, since they are long out of print, and entered the market long before anybody realized how successful this series would become over time.
https://preview.redd.it/uvqcml7khcg61.jpg?width=600&format=pjpg&auto=webp&s=2ef474b844f7af286d7d3c3bf3fb5a9f67bead9e
VIRTUOSO
Virtuoso, commonly called The Virts, is a group of Singaporean cardists, originally founded by Huron Low and Kevin Ho. Other team members joined them over time, and they began releasing cardistry videos on their youtube channel. Around 2012 one of their cardistry videos went viral and was eventually featured on the Discovery Channel, which only increased the growing interest in their work, especially their creative card flourishing videos.
It was also around this time that The Virts came up with the idea of designing a deck of card that was specifically geared towards cardistry. They used a design that was strongly geometric in flavour, and where even the court cards and number cards were optimized for card flourishing, to enhance the visual aesthetic of cards in motion. Today it's quite common for a deck to be optimized for cardistry, and there's a ready market waiting to buy decks like this. But at the time this was a groundbreaking idea, and even somewhat of a financially risky one. But card flourishers welcomed the very first Virtuoso deck with open arms, and the deck proved to be more successful than ever imagined.
Since the release of their first deck, The Virts have continued to release follow-up decks on a somewhat regular basis. Typically each new release is accompanied by a flashy video that showcases the amazing cardistry of The Virts themselves, which is cleverly accentuated by their cardistry-friendly cards. Their signature geometric design is common to all of the decks released so far, and the eye-catching colours and consistently handling qualioty ensure that card flourishers love it. Recent times have seen the rate of their releases slow down, but news in 2020 about their latest deck - which is scheduled to come out in 2021 - generated a new wave of excitement. Loyalty to the Virtuoso brand and decks is evidenced by the fact that many people were ready to pre-order the new deck sight unseen.
https://preview.redd.it/48zmr2okhcg61.jpg?width=600&format=pjpg&auto=webp&s=cd5fcc61431a3e2764fd95bb5dba12a79658817d
ORGANIC PLAYING CARDS
One of the more fun entries in this list are the food-inspired decks created by Organic Playing Cards (OPC). This brand is originally the brainchild of Cameron Toner and Nathan Lex, who started OPC while they were in college, combining Cameron's love for card magic and Nathan's love for cardistry. The company has since evolved, and others have come on board as they grew. Their original goal was simply to produce a fun deck of banana-themed cards, now known as Peelers V1. Since then they've gone on to produce a cornucopia of fruit-inspired novelty decks.
The concept of what you can expect from an OPC deck is a simple one. Typically it's a deck that features two pieces of fruit on the card backs, some humorous changes to the court cards that incorporate that fruit, an adjusted colour scheme, and a fun take on the tuck box. For example, the Squeezers V1, V2, and V3 decks are orange, lemon, and grape-fruit themed retrospectively, and the tuck boxes are designed to look like juice boxes, complete with an ingredient list. The Snackers decks are themed on strawberries and blackberries, and come in a resealable package typical of a bag of candies, and even include an artificially added scent that smells like the fruit.
The latest additions to this popular series have included an avocado themed deck (Avocardos), and in somewhat of a departure from the usual fruit theme and look, a corn-themed harvest deck (Shuckers). So they are exploring new directions, but they haven't run out of fruit just yet, and I look forward to see what they come up with next.
https://preview.redd.it/56o6yqelhcg61.jpg?width=600&format=pjpg&auto=webp&s=6b9aec71b43d043c10980cee343e3bf3e8ffed30
WHAT TO BUY AND HOW MUCH TO PAY?
Buying and pricing
In the end, you should buy what you like, not what other people tell you to like. But how much do these decks typically cost? Latest releases typically sell at retail price, and don't cost a fortune. Although in some cases, especially with in-demand brands like Fontaines, you have to be right at your computer when a new deck is released, and be among the first set of buyers who are fortunate enough process a purchase in the few minutes before they are sold out. Otherwise you'll have to rely on resellers, some of which can have inflated prices.
Older decks for virtually all of these series, however, tend to command much higher prices. This is simply a matter of supply and demand: as the number of collectors grows, more and more people want them, while the supply is limited, because the original decks are long out of print and out of stock at retailers. You'll have to rely on the secondary market to try to source these, and expect to dig deeper in your wallet if you want to get first and second edition decks of many of the above series.
Investing and re-selling
When collectors see some of these decks selling for over $100 on the secondary market, it can be tempting to think that it's a good idea to buy a stash of decks in the hope that you'll hit a jackpot with a brick of decsk that will be worth a bundle down the line. The reality is that this is hard to predict. When most of these decks were first released, nobody knew that they would become big hits over time. It's only as a series or brand generates momentum and establishes a loyal following, that the prices of the original editions start to rise.
For example, I have a Peelers V1 deck, and these are now worth up to US$150 today. At the time I picked it up, it was just a novelty deck from an unknown brand, and I used it as an everyday deck for card games and card magic. Who was to know the success that OPC would later become? Meanwhile I've just been using it casually for card games! Much the same is true for the very first Fontaines deck, which costs a fortune now, but at the time was really just an ordinary deck. The playing card market is fickle and future hits are almost impossible to predict. If you want to earn money, rather than gambling on playing cards, you're better off spending your time working for money at your regular day job.
Other popular series
Are there other series besides the ones covered above? For sure. Daniel Schneider's series of Black Roses deck also has its passionate collectors, as do the Golden Nugget decks, the Gemini Casino decks, and the NOC decks. The Planets series by Vanda was also popular for some time, but with the release of all the planets this is obviously now complete. There are also people who collect anything produced by a particular brand, such as Anyone Playing Cards. Perhaps even that new release you're thinking of purchasing will become the start of a successful new series or brand - you can never really tell!
https://preview.redd.it/ppwyhb5mhcg61.jpg?width=600&format=pjpg&auto=webp&s=75a4ee69f8af72d0c022c24d50e3581b80066959
HAS THE INDUSTRY JUMPED THE SHARK?
More and more, faster and faster
In the first few years of the boom in the playing card market that was created by the arrival of crowdfunding around 2009, new releases were typically produced either as a mass market deck, or as a numbered limited edition. That seems to have changed in the last few years, and the number of permutations for a particular deck seems to be more than ever before. First of all we get recoloured versions of the same deck, multiple times over. Then in addition we get a numbered deck, and a gilded deck... and multiple combinations of all of these. It starts to become impossibles for collectors to get a complete collection.
In addition, in some cases, a very limited edition of a popular series is produced at a high price tag, like the $75 Cherry Casino House Decks, putting it out of the reach of most collectors, except those with very deep pockets. In other cases, companies are releasing decks in different colours so fast (here's looking at you, Jerry's Nuggets), that collectors can hardly keep up. The inevitable question arises whether some of these developments are unhealthy.
How much is too much?
All this understandably makes some collectors begin to feel a little jaded, and wonder if some of these series have jumped the shark. Are some creators starting to take the mickey out of collectors, knowing that they will want to "collect 'em all", even if they have to spend ridiculous amounts to do so? Is this capitalism gone mad, and are producers becoming too motivated by trying to make big bucks?
If this trend continues, it can start to feel like price-gouging and greed, and creators run the risk of sucking the joy out of collecting, and losing their customers. All this means that producers have to be careful in the decisions they make about what they release, and not simply be motivated by making money.
Collect 'em all?
But there's a lesson in this too. It doesn't make sense to mindlessly collect every single thing. But if you do think carefully about what you want to collect, it can be a lot of fun to collect series like the ones covered here. By all means collect 'em! But maybe just not all of them. At least, not all the time.
https://preview.redd.it/c50y53umhcg61.jpg?width=600&format=pjpg&auto=webp&s=3f00f71fa02141ee251913695a2cc7fba823a260
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to cardistry [link] [comments]

20 Overlooked Single Player Indie Games

Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Inertial Drift
2. Cursed Castilla (Maldita Castilla EX)
3. Valfaris
4. Pumpkin Jack
5. Pato Box
6. Ultra Hat Dimension
7. Momodora: Reverie Under the Moonlight
8. The Count Lucanor
9. Late Shift
10. Unbox: Newbie’s Adventure
11. Spark the Electric Jester 2
12. Remothered: Tormented Fathers
13. Four Sided Fantasy
14. SINNER: Sacrifice for Redemption
15. Tamashii
16. Verlet Swing
17. Warlock’s Tower
18. The Bunker
19. Hayfever
20. Cybarian: The Time-Traveling Warrior
Conclusion
My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack.
Have you played any of these games? What are some other overlooked single player indie games?
See my post below for some upcoming indie games to look out for.
submitted by Underwhere_Overthere to XboxSeriesX [link] [comments]

Jan/12/2021 news: __ Gas prices could rise: ֏ vs $ __ Jailed for taking Azeri bribe __ How much will AM-AZ railway cost? __ COVID strain, vaccine, stats __ POW & borders __ Childbirth subsidy __ Seismic resistance __ IRS to monitor casinos __ Environmentalists to have voice __ Yezidi theater __ more

Your 11-minute Tuesday report in 2562 words.

gas prices could rise due to currency fluctuations

Russian gas price (at the border) had increased from $150 to $165 per 1000m3 in 2019. Although the Russian currency Ruble was devaluing against the Dollar, Armenia was/is paying for gas with Dollars.
Since 2019, the Pashinyan administration has been trying to convince Russia to implement a different gas payment mechanism within the EAEU trade bloc. Making payments in Rubles instead of Dollars was one of the priorities:
"We are constantly talking about high dollarization within the EAEU, but we still pay for Russian gas in dollars. Our proposal was that it would be more correct if we paid for gas in rubles, because I think it is more logical, also within the EAEU," said Pashinyan in early 2020.
This idea was also shared by Vladimir Putin's personal adviser back in October 2018. It appears the EAEU has been working towards this goal lately.
But meanwhile, Armenia has to pay for Russian gas in Dollars. With Armenian Dram devaluing against the Dollar, the pricing for consumers will likely be revised. Consumers pay 139 Drams per cubic meter. This was calculated in 2020 when $1 was 480 Drams. Today $1 = 520 Drams.
Large consumers pay in Dollars and have their rates adjusted periodically, while small consumers (general public) pays in Drams.
Armenia imports 2.2 billion m3 gas from Russia annually, at the price of $165 per 1000m3. 0.7 billion of it is consumed by the general public.
Dram was devalued by 6.6% since November. This could prompt the internal gas company to raise the prices, including for the general public.
https://armenpress.am/arm/news/1039886.html
http://www.armbanks.am/en/2020/04/07/128024/
https://neftegaz.ru/en/news/energy/406887-armenia-should-pay-for-russian-gas-in-rubles/

Public Council meets drone and robotics industry

The Public Council (linked to PM's office) held a meeting with engineers from the drone, robotics, AI, and nano-tech industries. They discussed ways to help the state to develop the military-industrial complex, drone production, aviation, and to bring their quality to international standards.
https://factor.am/327477.html

former PACE MP sentenced to 4 years for taking bribes from Azerbaijan

An Italian court has concluded that Italian PACE representative Luca Volonte, who is the former head of the European People's Party, took €2.4 million in bribes from the Aliyev regime in 2012-2013.
The bribe was handed over by Azerbaijan's PACE delegation leader Suleymanov. The scheme was coordinated by an Azeri lobbying firm based in Brussels. In return, the MP gave Azerbaijan favors during PACE and Italian Parliament sessions.
https://armenpress.am/arm/news/1039927.html
Tags: #caviar

POWs and searches

The search crews in Artsakh discovered bodies of 10 soldiers and 1 civilian in Jabrayil, Hadrut, and Sgnakh regions. The civilian has already been identified by his relatives. The cause of death is being investigated.
Many bodies under the possession of the Armenian side are yet to be identified, while more bodies will likely be found during daily searches for the foreseeable future. Overall, 575 calls have been made by families who are looking for missing relatives, says the Russian humanitarian envoy in Artsakh.
https://armenpress.am/arm/news/1039900.html , https://www.panarmenian.net/arm/news/289293/
Human Rights Ombudsman Tatoyan once again criticized Azerbaijan for intentionally politicizing and delaying the POW swap mission. "It is against international laws to file felony cases and arrest POWs because that's a form of a prohibited punishment. Azerbaijan is also hiding the true number of POWs."
The Ombudsman has noted that Armenian residents in Tegh, Vorotan, and several other bordering villages have lost access to 2500 hectares of farming lands due to border changes. (some lands that were internationally recognized as part of Azerbaijan were given to Azerbaijan after the war).
https://armenpress.am/arm/news/1039933.html , https://factor.am/327226.html , https://www.armtimes.com/hy/article/204175

POW discussions: general prosecutor meets Azeri counterpart

Chief prosecutor Arthur Davtyan and his Azeri counterpart were invited to Russia. The three sides held a conversation about the establishment of future contacts in the field of international law and other related topics. Prosecutor Davtyan mentioned the importance of implementing the November 9th statement about the return of POWs, "which will serve as an assurance for implementation of other [trade unblocking] issues."
https://armenpress.am/arm/news/1039953.html , https://armenpress.am/arm/news/1039972.html

how much will a new railway network cost?

Azeri economists believe it will cost around $430 million to build a railway network connecting Kars(TR)-Nakhijevan(AZ)-Meghri(AM)-Zangelan(AZ)-Baku(AZ). Overall, if you add Gyumri between Kars and Nakhijevan, it could cost about $434 million.
Economists believe Armenia can use this network to connect with Russia via two directions: Gyumri-Nakhijevan-Meghri-Baku (southern trip), or Ijevan-Ghazakh-Baku (northern trip).
https://www.panarmenian.net/arm/news/289313/

rumors & rebuttals: traitors are not selling Azeri juice in Armenia

Telegram channel Mediaport circulated rumors that "Azeri Sandora juice is being sold in Armenia". The misinformation was picked up by several outlets and caused confusion among the buyers.
Fact-checkers contacted Sandora's local importer who said the producer is a Ukrainian company that sells its product in multiple post-Soviet republics, so they have one unified tag that contains information both in Armenian and Azeri languages.
https://fip.am/14469

4 Dutch MPs receive medals for friendship

Among them is ethnic Kurdish MP Sadet Karabulutu, who publicly criticized the Turkish-Azeri aggression during the war.
https://www.armtimes.com/hy/article/204216

food prices in Artsakh

Pricing for 43 commonly-consumed items was examined by the consumer protection agency in Artsakh. 12 became more expensive, 5 cheaper, 26 remained the same.
Onion +25%, cottege cheese +6%, milk +6%, gloves +5%, ..., pear -12%, rice -1%, eggs -1%, butter -1%.
Several dairy product prices went up, and since Artsakh has dairy companies that own dominant market share, the consumer agency will launch an investigation to see if there was price-fixing.
https://armenpress.am/arm/news/1039946.html

seismic resistance assessment for old buildings

A significant portion of Armenia's large apartment complex buildings were built half a century ago. They may not be seismically safe, considering Armenia's geolocation. After the 1988 earthquake, some buildings remain populated despite being deemed highly unsafe. Many other buildings have safety irregularities.
It is necessary to assess the situation, so the Urban Development Committee has drafted a bill "Methodology for assessing the priority of increasing the seismic resistance of buildings and structures".
https://armenpress.am/arm/news/1039887.html

IRS will closely monitor gambling industry / RFID chips & servers

IRS press release: gambling facilities and online betting services will be more closely monitored. We worked with international experts to digitize the gambling industry and bring it on par with international standards.
All gambling machines and platforms operating in Armenia will be connected to one server which will be connected to a monitoring Center. All betting and winning transactions will be recorded.
The Center will also install RFID microchips in casinos to monitor the movement of chips, the chips purchased or won by players, in real-time.
The government's Digital Council has approved the bill, which is yet to be discussed and voted in the Parliament. The goal is to be able to monitor the financial flows in this sector and to estimate the actual revenues. It will combat money laundering. (BHK skipping a Parliament session due to "COVID" in 3, 2, 1, ... /joke)
https://armenpress.am/arm/news/1039915.html

new "public council" will advise Nature Ministry

Nature Minister Romanos met several environmental organizations and environmentalists and discussed the creation of a new Council, which will advise him on nature protection issues, help draft bills and roadmaps, work with other environmental organizations and NGOs. The Council is accepting applications.
https://armenpress.am/arm/news/1039896.html

large quantities of illegally-cut trees were busted

... by Ijevan policemen during a routine patrol on Sunday. Three cargo trucks were filled with wood.
https://armenpress.am/arm/news/1039960.html

rammed through the gates

The police have arrested the father of a missing soldier who used his Vaz 21 vehicle to ram through the Defense Ministry's entrance gate before smashing it into a building on Sunday.
https://armenpress.am/arm/news/1039957.html , https://www.panarmenian.net/arm/news/289315/

"turn off the camera"

Context: An incident happened last week between parents of drafted soldiers and military officials at a military unit. The parents wanted assurances that their sons would be safe after being deployed on Artsakh borders. The parents wanted to know why Armenian soldiers are still being sent to Artsakh "despite the November 9th statement saying Armenians should withdraw from Artsakh."
During the confrontation, an incident happened between a military official and a journalist. The official struck the camera and instructed it to be turned off. Several media outlets released a message condemning the officer for hindering the journalist's work.
https://armenpress.am/arm/news/1039973.html

infrastructure upgrades

Four settlements in Kotayk province (Yeghvard, Nor Gegh, Aragel, Zovuni) have a newly renovated irrigation pipeline as part of a govt subsidy program.
https://www.armtimes.com/hy/article/204202

today in history

1932: First Yerevan tramway began operating in Yerevan
1951: The UN Convention on the Prevention and Punishment of the Crime of Genocide was implemented.
https://armenpress.am/arm/news/1039885.html

get your free colonoscopy today

The National Center for Oncology has purchased the latest generation tools and will perform a free and enjoyable colonoscopy for residents over the age of 45, for the next 6 months.
The goal is to detect suspicious growths at an early stage. It's the third most common cancer among adults in the world. It has become more common in Armenia in the past decade. When detected early, it can be fully treated.
https://armenpress.am/arm/news/1039911.html

COVID stats

+1885 tested. +355 infected. +729 healed. +5 deaths. 8393 active.
The death rate has been 1.8%. The infection reproduction rate was 0.84 in the past two weeks, down from 1.43.
https://armenpress.am/arm/news/1039906.html , https://armenpress.am/arm/news/1039943.html

COVID numbers have declined, so what do we do?

... we lift some of the restrictions!
"Aye, aye, Captain!"
"I can't hear you!"
"The rule that limits attendance to non-commercial gatherings to no more than 60 people has been removed. All other safety requirements remain in place," said a Healthcare official. "You can enter Armenia via air or land by presenting negative COVID test results that were taken within the past 3 days. If you don't, you will be tested at the airport and will need to self-isolate until the results arrive."
https://armenpress.am/arm/news/1039931.html

Armenia will soon import COVID vaccines

Healthcare Ministry: we are negotiating with multiple entities. The first batch of vaccines will arrive between late-January and mid-February. We are negotiating with producers whose vaccines have passed the necessary tests: Sputnik V, Pfizer, Moderna, and AstraZeneca. In the first phase, the vaccines will be given to the most vulnerable 10% of the population.
https://armenpress.am/arm/news/1039921.html

Sputnik V vaccine has already been tested in Armenia

Healthcare Ministry: no complications were reported by the 15 patients, including Minister Torosyan. The often-discussed "skin redness" in the injection area has not been observed, either.
The first injection gave a 91.4% efficiency. The second increased it to 94%. Even if the vaccine doesn't fully prevent the infection, it can save the patient's life by making the case mild (is that right??).
https://armenpress.am/arm/news/1039925.html

the new COVID strain: good news, bad news

Doctor Davit Melik-Nubaryan: the version of COVID that mutated in the UK will eventually reach Armenia. Preliminary data shows that those who have already been infected and gained immunity from the original COVID will be immune to this new strain. It is believed that the immunity will last 6-12 months for the majority.
The good news is that the new strain isn't more deadly and doesn't result in heavier cases. The bad news is that it spreads a lot faster. The Healthcare system could be overloaded again.
The vaccines against the original strain will likely work against the new one. Pharmaceutical companies may have to modify the vaccines, but it will only take weeks.
Closing borders with the UK won't be helpful to prevent it. We may already have the new strain. We need to develop a new strategy from the ground up.
Viruses mutate all the time. It's part of the evolution. Sometimes they cause more severe symptoms, sometimes lesser. From the evolutionary and survival standpoint, viruses want to cause less severe symptoms for the host so they can have a chance to spread wider.
https://armenpress.am/arm/news/1039856.html

Armenian scientists will study the COVID strain

CDC chief Bakunts: Armenia will have the ability to study the genetic mutations of the coronavirus. Active work is underway to invest in research resources. Meanwhile, we can submit a virus sample to a WHO laboratory to conduct a study for us.
https://armenpress.am/arm/news/1039962.html

families with newborn children receive mortgage subsidy

450 families have so far taken advantage of a government subsidy program that helps with purchasing apartments. ֏526 million will be paid as part of this 2020-2023 program. It is part of a recent initiative to boost the birthrate.
Two other aid programs went into effect in mid-2020. Provincial families received a downpayment subsidy equalling 5% of the total price. Another one subsidizes insurance payments.
The same family can apply for all three programs, and there is no age limit for parents.
https://factor.am/327385.html

diaspora-government cooperation expands: iGorts

iGorts is a program that recently recruited 48 highly skilled diasporan Armenians to visit Armenia and work at 19 various government agencies. Three more volunteers have arrived today to begin their work: Shila Palyan from Canada, Zaven Ayvazyan from Russia, and Anahit Mikaelyan from Cyprus.
https://www.armtimes.com/hy/article/204211

Yerevan to install 32 more elevators in apartment complexes

Arabkir district is the next recipient. Hundreds of units were installed in 2020. They replace the decades-old elevators that have become dangerous and poopy. The new elevators come equipped with running water and flush so you can drain your crap /s.
https://armenpress.am/arm/news/1039954.html

have you been buying stuff right and left lately?

...because trade turnover increased by +34%, and the number of printed receipts by +7%, during this year's New Year's holidays.
֏91 billion was spent between December 29-31, which is ֏23 billion more.
https://www.armtimes.com/hy/article/204195

would your majesty be pleased to take a salt bath?

Nerqin Getashen will have a halotherapy "salt bath" center to help alleviate certain conditions. It's the first in Gegharquniq province. There will also be rooms for aromatherapy (oils), ogyxenotherapy (oxygen cocktails), and massage.
The owner claims it helps boost immunity and alleviates breathing, allergy, and insomnia issues (take the claim with a bath of salt).
https://armenpress.am/arm/news/1039974.html

first Yezidi theater to open in Armenia

"шəp' y əBин" or "war and love" will be the first performance in a newly opened Yezidi theater in Ejmiatsin. It's part of a «Եզդիների կողքին» cultural initiative. The crew had planned a major performance about Yezidi national legend but the 44-day war began and some were drafted.
The crew ended up performing the "шəp' y əBин" during the war. It's about the importance of Yezidis in Armenia, and their love for the country. The January 17th performance will be dedicated to Yezidis who died fighting.
The performers aren't professional actors but they received acting training on-the-fly. "It seems to work because their enthusiasm is great. A very good team has been formed," said the producer.
https://armenpress.am/arm/news/1039941.html

Aram Khachaturian House-Museum will resume "Musical Thursdays"

This year's first classical concert is dedicated to Ruben Babayan, "the BFF of Armenian musicians."
https://armenpress.am/arm/news/1039916.html

Netherlands college will donate large quantities of school supplies

Several thousands of desks, chairs, furniture pieces, computers, lockers, etc. are being loaded in containers to be shipped to Armenia.
The Hermann Wesselink college is renovating its building with new items so they decided to donate the old stuff to Armenian kids. This will be enough to equip 15 provincial schools.
https://factor.am/327135.html

donations to Artsakh & recovering soldiers

www.1000plus.am (recovering soldiers & their families)
www.HimnaDram.org (for Artsakh & Armenia)
www.ArmeniaFund.org (U.S. tax-deductible)

archive of older posts

Armeniapedia's archive of my daily news threads:
http://www.armeniapedia.org/wiki/Daily_Anti-Corruption_Reports

disclaimer

All the accused are considered innocent unless proven guilty in the court of law, even if they "sound" or "appear" guilty.
submitted by ar_david_hh to armenia [link] [comments]

Bayer's way back up 🚀

Good afternoon fellow degenerates
Put down the crayons and stop snorting glue for two minutes cos i've got a travel recommendation for you all. ''What? Travel recommendation? But I don't even open the curtains, let alone leaving my wife's boyfriend's appartment''. Yes I hear you. Whether you want to travel to tendietown , lamboland or the goddamn moon; this baby will take you there so listen up. I gotta warn you that this is not a play for 'tards with a concentration span shorter than 5 days. IF your concentration span is longer than that keep reading because after all we are more powerful than any investment firm.
here we go; **What is Bayer AG?** Bayer AG is an international holding with a wide variety of chemical products subdivided in Healthcare, Crop Sciences and Pharmaceuticals. The Crop Sciences division accounts for roughly 45% of the revenue and was given a boost after the takeover of Monsanto back in 2018. The division Pharmaceuticals focuses on the development of new treatments and accounts for 41% of the revenue.The division healthcare produces Bayer's classics that are no longer patent protected like aspirin and probably heroin too.
**Why does Bayer trade under 50 right now?** This is a good one; back in 2018 Bayer AG took over Monsanto aka the monster that brought Roundup upon us. Even though Roundup is still freely available in most European countries, Americans have collectively decided that Roundup is evil. This is mostly because it gave them the opportunity to sue Bayer and get tendies. After all, american courthouses are the States' favorite casinos, in a close second to WSB. Sue anyone over anything and get tendies. Just a few months ago it started to look like the American government was about to come to a mindblowing settlement of 12 billion dollars.
In the process of coming to a settlement Bayer stock came close to its pre-covid price of 80. Then, a bunch of States decided that 12 billion is insufficient, refused to settle for now and are aiming for more tendies. This caused the Bayer stock to fall back to 40 which is obviously unreasonably low despite the round-up process. Before Bayer took over Monsanto and got dragged into the whole round-up nonsense Bayer traded between 110 and 120 per share. Even now, when Bayer trades around 40-50 the numbers are looking quite steady.
**Numbers;** Although I am convinced half the people on this sub can barely read or count numbers without an abbacus I'll bless the more gifted ones with some numbers.
2017 2018 2019 2020 2021 exp. 2022 exp.
Ebitda M 9288 14685 11503 11599 11649 12419
Operating result M 8391 8333 9709 7899 7491 8604
Earnings before Tax M 3122 6212 8668 7309 6483 7929
Net profit M 5881 5589 6285 6102 5994 6617
p/e 15,69 10,20 11,38 7,77 7,69 7,11
p/share 6,63 5,94 6,4 6,31 6,38 6,9
Not looking too bad right? Considering Bayer had 18 billion US Dollars cash on hand as of September 2020 the settlement will be a setback but not a major problem. Not to mention that the whole Monsanto thing has been priced in a little too well by now. Bayer, who also suffered from a covid drop is now trading incredibily cheap and the only way from here seems to be up.
**Is this only about round-up or is Bayer also doing stuff these days?** They sure are but I am not going to type out every damn news article about Bayer.Most recently they got authorized to develop medication against tumorsin collaboration with Atara Biotherapeutics. Although Bayer's revenue is expected to decrease this quarter, 2021 is looking a lot brighter and this stock is on its way back to 70 if not higher. Considering the surge December 16, I'd wait for a minor short squeeze and then take positions.
TL;DR; Bayer is unreasonably low priced and will fly over the course of 2021. Get shares, get options and let's visit the moon boys.
Position {order}; BYQ 17 sep 2021 54,00 I am considering gettings some common shares too
submitted by everynameistaken998 to wallstreetbets [link] [comments]

If you can gamble at the casino every day you can tip.

I'm sure someone has said this before, but it is insane how terrible people who come to the casino I work at every night are about tipping. I remember these people's orders, go out of my way to jump through hoops to keep them happy (per company policy) and still just get a, "thank you for your amazing service." Most of the time I don't even get that.
I 100% understand that some of these people have gambling addictions, and can barely afford being at the casino. But if you can pay for you 7 dollar drink in CASH l, you can give me a dollar or two for serving you 13 times in one night. It's especially a slap in the face when someone says, "sorry all my money's in the machine." Or the classic, "I don't have any singles," while they're holding a bunch of 20s I could absolutely break for them no problem.
submitted by theladyarwen to TalesFromYourServer [link] [comments]

Interview on magic with magician Steve Brooks

Here are some excerpts from an interesting interview with magician Steve Brooks. Steve has a lot of valuable insights about magic to share, based on his own experience and involvement in this performing art. He's even in the process of writing a couple of books about magic theory, which is in itself a testimony to his ability to be a creative thinker.
When did you first get interested in magic, and what got you started?
I’ve been studying and performing magic since I was about nine years old or so. I saw a magician on television doing something and asked my mother, "How did he do that?" She said, "He’s a magician. I don’t know." That kind of piqued my interest.
When I was maybe nine or ten, my grandmother took me to see Harry Blackstone Jr., to see a show somewhere in Los Angeles. And Harry did all the stuff he was doing, like the big Buzz Saw Illusion and the Floating Light Bulb, and birds, and more. All this was more than a little nine or ten year old could take at the time, and I just had to know how this stuff works. I wasn’t content thinking, "Well, he’s a magician and it’s secret and you can’t know."
So when the show was over I broke away from my grandmother’s hand in the crowd and decided I would go back stage so I could see how this stuff worked - because if he could do it, maybe so could I. So I crawled under the curtain and got backstage and I was touching and checking out the Buzz Saw Illusion. And I hear this really deep voice, "Can I help you young man?" And I turned around, and it was Harry Blackstone Jr. - who stood like a mountain to a little boy! I was totally scared, because I knew I wasn’t supposed to be back there.
And he kind of knelt down on one knee and he pulled a little red ball (in hindsight I’m sure it was a billiard ball). He just threw it up in the air and it vanished, and he said, "When you can do that, come back and see me and I’ll show you how to do the good stuff." Then he took me by my hand and helped me find my grandmother.
How did you continue to learn magic after first meeting Harry Blackstone Jr?
After I first saw Harry Blackstone in person, a couple of years later or so, I saw a magician on television, Marshall Brodien who was selling his TV magic cards and TV miracle cards and TV mystery cards. And I saved up my pennies and I went to my local Thrifty drug store and I purchased those.
When you got those decks, inside with the instructions would be a little folded catalog, and you could buy more magic tricks by mail. Back then, I didn’t know there was such a thing as a magic shop. So I started ordering tricks, e.g. Fun Incorporated items under the Royal Magic brand. You know, classics like the Ball and Vase, Drawer Box, Crazy Cube, Pentro Penny, etc. As the years went by, I would continue to save up my money and buy even more magic tricks, books, etc.
I also had a neighbor who was in the Boy Scouts and I would borrow his Boys Life magazines and look in the back and they’d have all these ads for magic shops. So I’d send off my quarters or dimes off and get all their catalogs, and look through all the amazing things I might get. So I grew up doing magic.
Did you ever meet Harry Blackstone Jr again?
Around 40 years later, probably in the early 2000s or the late 1990s. Harry Blackstone was doing a show here in Northern California, and I saw him do his show at Chico State University. After the show he and Gay Blackstone came out, selling little magic sets for kids. I was prepared this time, because I had brought a billiard ball and I told Harry the story. I threw the ball up in the air and vanished it, and he started crying. It was a very emotional moment. He had tears coming down his eyes and he says, "I’ll be right back." And he disappears.
He comes back and he brought me a bunch of stuff, including this huge photograph which I still have. I said, "Because you were kind to a little boy who was someplace he shouldn’t have been, that turned out to be pretty much what I’ve done all my life." So it kind of came full circle, I guess.
What should be the goal of a performing magician?
What we’re really here for as magicians is to create that wonder, so that people can say: "For five minutes I can forget about my pain. Maybe I’m losing my house, or my daughter’s pregnant, or I’m going through a divorce, or my father just passed away. But for five lousy minutes, I don’t have to think about that stuff." For a short time I don’t have to think about all the drama and all the craziness. Right now with the coronavirus and everybody panicking and dying, people need laughter, entertainment, and magicians. They need something positive in their lives.
And this is why if you go back and look at the late 1920s and 30s and 40s when you had the Depression and Prohibition and a war going on, Vaudeville was so popular. This is why we needed the Marx brothers and Abbott and Costello and Laurel and Hardy, and we needed the Slapstick and we made fun of things. Back when folks understood what humor was – you know, a joke? A story with a humorous climax. Back before everyone became afraid they might offend someone.
Magicians take you away from pain and make up something wonderful. This is something that we need to keep in mind. Why are you doing magic? Are you trying to impress yourself or are you doing it for your audience? And are they just spectators or are they participants in the moment?
I remember a conversation with Eugene Burger, and I asked him, "Eugene, when you go to perform, whether it’s for one person, two people, a room full or a whole auditorium, whether it’s magicians or it’s lay people, what is your number one goal?" And he looked at me without blinking an eye and said, "To fool them." And I said, "Really?" And he looked at me and said, "Why, what is it you do?" And I said, "To entertain them." If I fool them, that’s great. That’s icing on the cake. But honestly, I’ll take a pie in the face if it makes somebody laugh, if it makes them giggle, if it makes them just have fun.
How should this impact how we approach our audience when performing magic?
I’m actually writing a couple books on magic theory. We need to look at whatever we do - and especially magic - and concentrate on making them have fun.
If your audience likes you, they’re going to stop being confrontational. Every magician I know, at some point during their career or in doing magic, has had this experience: The audience has folded arms and is rolling their eyes backward, saying, "Okay, Mr. Magic Man, fool me, do your trick." You have to turn that moment around because you can’t sit there and fight your audience. And as long as they are there to fight you and confront you, there’s a problem.
We all build this little wall around us, and we don’t allow people into our personal space. In order to connect with your audience, you can’t bust through their wall. Instead you have to let them open the door for you. And once they open the door and allow you into that personal space, now you have an opportunity. Now you can tell a stupid joke and they’re still going to laugh because they like you. And if they like you, they’re having fun and they’re enjoying the moment rather than trying to deconstruct the moment.
This is all about how we approach them. I don’t think you have to be the greatest magician in the world to have your audience walk away thinking "That person was awesome!" If they had a good time and they enjoyed themselves, they’ll remember you.
How important is sleight of hand compared with entertaining?
I know guys that are some of the best "mechanics", you might call them, with cards and such in the world. But some of those guys couldn’t entertain themselves out of a wet paper sack. They can do all these great moves, but when they get in front of an audience, they freeze, or they’re boring. You’d rather watch grass grow than to watch them perform.
For example, if you’re in front of some people and you throw a ball up in the air and it vanishes, they don’t know how you did it. And whether you did it by fantastic misdirection and sleight of hand or whether you use some gizmo is irrelevant to them because all the audience saw was the ball vanish. And that’s what’s important, that moment: the ball vanished.
You have a couple of different schools of thought on this. Some magicians say, "If it’s not done with sleight of hand, then you’re not really a magician." Others say, "If you can use a gaff card and make the trick work, that’s what I’m going to do." It’s like comparing Vernon and Larry Jennings, and how they would sit together at the Magic Castle and somebody would come up with a problem to solve. There are different ways of achieving something, and which one you choose doesn’t matter. So find the things that work for you. Not everybody has great dexterity. That’s okay.
Is it essential to be a good performer in order to be involved in magic?
Not everybody in magic needs to be a performer. There can be people that just collect props, or they collect posters, or books or whatever they collect. Or they are historians.
Just because you don’t go out and perform for audiences doesn’t mean anything. You still can be in magic. You can still hang out with your magic buddies. You can still enjoy everything that is magic. You don’t have to necessarily be a professional magician.
How important is hard work in order to be successful in magic?
There are seminars about how to get rid of a bad habit, or how to create a good habit. Let’s say I want to create a habit like getting more work done in my office. I’m going to condition myself to go to work one hour earlier every day so that I can get more work done. If you do that, after about a month or so, you’ll just keep going in an hour earlier.
Or if you want to spend time writing a book, but your life is a mess. You start off by saying, "I’m going to start at least once a week, on Tuesdays. Every Tuesday I’m going to devote two hours to writing my book." At first it will be tough. You may not even make it every Tuesday. But if you keep doing it, after a couple of months, you will do it and you might even spend more than two hours. In fact, it’ll get to the point where you don’t feel right unless you do sit down and write something on your book.
You can apply that to magic. I want to learn a new trick but it’s really hard, and it’s got a lot of difficult moves. So you start practicing and you put yourself in a habit of practicing.
What can we learn about hard work from performers who have been successful in magic?
People that make it in business, or people who make it in magic - whether it’s Penn and Teller, David Copperfield, Siegfried and Roy, David Blaine, Criss Angel, Mac King, any of them - they didn’t get there because they didn’t work at it.
Somebody could say, "Well, they got lucky." Did they now? Maybe the harder the work you do, the luckier you might get, and you place yourself into situations to have the opportunity to be lucky and meet somebody. But you don’t do it by sitting playing video games on Xbox or reading BS on Facebook You do it by actually going out, and because you give something else up.
So you say: "So I want to be the next Criss Angel." So what are you willing to give up? What does Criss give up? I’ll tell you what he gives up. For years he gave up hanging out with all his buddies. He gave up chasing girls everywhere, and going to the parties. He gave up tons of stuff. Why? Because he was too busy trying to be successful.
You need to ask yourself: "How am I going to learn this? How am I going to get into this position? How am I going to meet the right people that will open doors for me to get over here?" I’m not going to do it sitting at home. So you take chances. You invest money that you might lose. You invest time that you may not get back and you try things and you fail at them and then you say to yourself, well that was a mistake, so I’m going to do it different next time, but I’m not going to give up.
Does this change once you achieve a successful career in magic?
You can say "Somebody in Vegas that makes $20 million a year has got it made." Really? So are you willing to do what they do? That $20 million contract is also wrapped in golden chains. Because it means I can’t go anywhere. I’ve got to do two shows at night, whether I feel like it or not.
And I have got to go and hang upside down off the stage whether I feel like it or not, and get in that tank of water and do this trick again and again in front of my audience and smile and be happy whether I feel happy or not. Maybe I just got in a fight with my mom or my brother or whatever, but I still have to be there. It’s seven o’clock, and I’ve got to do my show. I’ve got all this money, but I don’t have any time to really enjoy it. Because most of my time is at my showroom or at the casino I work at.
And who are really my friends? The people that just want to hang out with me because I’m famous? Do I have real friends, somebody that I can talk to and they’ll just tell me the truth because they don’t want anything from me?
Why is magic so much harder in real life than when a famous magician does it on TV?
I’ve seen this on the Magic Café. Some person will attempt to do a trick, and say: "I saw David Blaine do this great trick, but I tried to do it, and this homeless guy threw a beer bottle at me."
When somebody like David Blaine or Criss Angel or anybody else is going to do magic on the street, they have a bunch of advantages you don’t have. They’ve got a crew of camera people and grip holders and light people and sound people with them and they walk up and they get to know the guy. They find a guy that is receptive to this. So now we’re going to run the cameras and I’m going to do four or five tricks. And finally we’ll do the trick that we want to show on TV. But by the time we edit the episodes, we don’t have time to show you us getting to know him. We just walk up, do the trick and it’s done. That’s the way it works.
In real life you can’t always do that. It’s tough. You watch videos of how to learn magic and then it looks great on a video. Someone like Michael Ammar or somebody else who knows what he’s doing, and everything just works great. But when you do it, that lady grabbed the deck out of my hand, or that kid ran off with my scotch and soda coins. Yep, that’s the real world.
How important is it to get experience when performing magic?
That’s the thing that’s missing from these videos. It’s not that the videos aren’t good. It’s not that the books are not good. They are good. But they don’t teach you the experience.
Say somebody wants to be a doctor. So they go to medical school for eight or nine or 10 years or whatever, and they come out and they know all the technical stuff. They know all about chemistry and how the body works and what these tools do. But when they start working with real people things don’t always happen the way the book says it might happen. So experience, experience.
I worked restaurants for years, and behind bars alongside bartenders. Some of the toughest magic to do is working beyond a bar because why? Because you’ve got alcohol involved. Alcohol plus humans often equals disaster. People will do things when they’re drunk that they wouldn’t do otherwise. And they’re not paying attention all the time.
So books can get into how to do the moves, and tell you how you might want to dress. But they can’t give you experience. You’re going to have to go up there and fail. You need to fail. You need to get busted a few times. And any magician who says "I’ve never been busted" I say: "bs. Yes, you have. Quit lying. Yes you have."
So learn from that and always be a step ahead of your audience. Always have an out in the back of your mind and say "What happens if this fails on me?" You must be able to adapt. Or do you just say "Oh sorry, it didn’t work." That’s really not a good out. You need to be able to take a bad situation and make it into a good situation.
What has experience taught you about dealing with hecklers?
It teaches you how to deal with a rowdy spectator. For many years it was said that there’s no bad audiences, only bad magicians. I call bs on that. There could absolutely be a bad audience. You could like do a show thousands of times and it’s awesome. But then get an audience and it’s just a train wreck. You can have unruly spectators and people who basically aren’t there to have a good time.
You’ve got to understand another thing about magic: some people don’t like it. It’s a psychological thing. If they’re sitting in a seat watching a magic show, somewhere in the back of their mind, they feel that if they get amazed and fooled by this, they must be an idiot, and everyone’s going to laugh at them. It’s almost as if they think the rest of the theater is too smart for this and they would be the only ones getting fooled by it. So they have to be the heckler, the rowdy guy, or the person who knows everything.
When I was younger and did kids’ shows, I learned a couple of little tricks for dealing with kids. Kids can really be a problem. I would set up all my stuff and stand by the doorway and watch the kids for the first two or three rows. Sure enough, there’d always be some kid who is slugging other kids in the arm and pulling people’s hair. That kid’s going to be my problem, so I’m going to deal with that right now.
So you walk up and say: "What’s your name? Come here." And you take him out in the hall and say "Listen, I’m going to be doing this show and I got a couple of tricks which I’m going to need your help. Can you keep a secret?" And you get the kid involved somehow. You make him feel special. You make him feel wanted because a bully at school is a bully at school because he’s being bullied at home where he feels like he has no power. So give him some power in your show and guess what? He’s not slugging kids in the arm, shouting things at the magician, or grabbing things, because he’s part of the show now. So it’s a pre-emptive strike.
What insights about magic have you gained from your passion for science fiction?
I like things like Star Trek and Star Wars and BattleStar Galactica, Stargate SG-1. You could make a movie and put billions of dollars into it and have the greatest special effects. But if it doesn’t have good characters that you care about, it’s not a good story. A series like the Lord of the Rings by Tolkien is good because it has good characters. Similarly Star Trek has always been good - not because of the cool space ships or the battles – but because of the relationship of the characters, and their ethics and ideas of morality. That’s what creates good stories.
That also applies to magic. Magic is more than just making something appear or disappear and standing up there saying, "See how wonderful I am. Aren’t you impressed?" Good magic is about how you can touch your audience on an emotional level.
That’s why I love close-up magic. Most people have never experienced magic in person. They see it on television and they might be impressed with it, but they’re thinking in the back of their heads, "Those people were in on it", or "It was a camera trick." But when you borrow somebody’s finger ring that their mother gave them as a gift and you do something wonderful with it, there’s this emotional connection because, "Hey, that’s my ring," or "That ring belonged to my grandmother. That’s not a camera trick, that was real. I saw it."
Conclusion
I hope you enjoyed hearing from Steve Brooks and reading his insights and observations as much as I did. He certainly has some real wisdom to share. There's a wealth of knowledge we can gain from interacting with fellow hobbyists, whether they be playing card collectors or magicians. So thank you Steve for doing this interview and for sharing your perspectives on magic!
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to Magic [link] [comments]

The truth about the dbrand Grip...

The truth about the dbrand Grip...
Grips. Let's talk about 'em.
If you've spent any amount of time on this subreddit, you've likely seen at least one post about a Grip case that has fallen apart. Most of you have seen several. We know this because we've seen every single one. We’d like to see less of them. Ideally, none.
Over the past 18 months, we’ve been on an odyssey to fix the underlying problem. What follows is a chronicle of that journey.
Our objectives in writing this post are three-fold. There will be a tl;dr version at the end of this post, summarizing each of the three:
  1. Offer an in-depth technical explanation as to why Grip cases fall apart.
  2. Outline the improvements we've made to the Grip case to mitigate and eventually solve the issue.
  3. Provide some much-needed context as to how widespread the issue truly is, and what our next steps are for affected Grip SKUs.
Since you're still here, you must be in it for the long haul. Assuming an average reading speed of 250 words per minute, this is going to take you nearly 24 minutes to get through. We'll try to make it the most informative 24 minutes of your life. Let's get started.

PART ONE

Why Do Grips Fall Apart?
Most phone cases are made out of a single material. The material itself varies from case to case, though the most common is Thermoplastic Polyurethane (TPU). The Grip case, as a point of comparison, is made of two different materials: an elastomer and a polycarbonate.
The word elastomer is a combination of the words elastic and polymer. That's because it describes polymers that have elastic properties - like the one that forms the outer rim of your Grip case. The elastomer that we use is responsible for two critical properties of the Grip case: impact protection and grip.
If you fell off of a rooftop, would you rather land on a hard plastic surface, or a rubber surface? If you value your life at all, you'd choose the rubber - its elastic properties would absorb much more force from the impact. Guess what rubber is? First one to answer "an elastomer" wins a prize!
Next, imagine you’re a pervert, gently running your finger across every surface of a No. 2 Pencil. Which part of the pencil do you think would provide the most resistance to the tracing of your finger? If you guessed "the eraser," congratulations: you possess a basic understanding of coefficients of friction. Erasers are made of rubber. Rubber has a high coefficient of friction because of its elastic properties.
The Grip case's elastomer isn't rubber - it's our own specially-formulated compound. It's still a useful comparison, as all elastomers share similar properties - provided they have the same degree of Shore Hardness.
One person reading this is asking: “Shore Hardness?” The next section is their fault.

A Beginner's Guide to Material Science
The Shore Hardness scale gauges the hardness of various elastomers. It can be measured with a device called a durometer. You probably don't have one.
  • Low Shore Hardness = softer, more malleable, less dense, more rubber-like.
  • High Shore Hardness = harder, less malleable, more dense, more plastic-like.
If you fell out of a building and landed on a rubber surface with a high Shore Hardness, injury or death would be much more likely.
If you used an eraser with a high Shore Hardness, you'd find it wouldn't actually do much erasing.
Now, what if you made a phone case out of an elastomer with a high Shore Hardness? It wouldn't offer much grip or impact protection.
The Grip's outer rim is made from an elastomer with a low Shore Hardness. As a result, the material is grippy and impact-resistant, but much more malleable and thus more likely to deform. That's why we bond the elastomer to a polycarbonate skeleton.
Polycarbonates don't require as much explanation as elastomers: they're a category of plastic. On your Grip case, the back plate is made of polycarbonate. The elastomer rim is bonded to the polycarbonate plate on all sides of the Grip, providing structural rigidity to the elastomer, fighting to keep it from deforming. At least, that's the idea. As we've all seen, it hasn't worked out that way.
Bonding two distinct materials together is much more complicated than gluing them together. Instead, we rely on a thermal bonding process. Basically, that means we heat both of our polymers to a degree which would turn you from “rare” to “well done” in moments. This heat melts the polymers, which we then inject at a pressure which would turn you from “solid” to “paste” even faster.
Once injected, these two materials get fused together along the seams. To further reinforce the bonds, we use a series of interlocking "teeth" to provide a greater surface area on which the bonding process can occur. Consider these teeth the mechanical bond, which exists to strengthen the thermal bond.

Pictured: Bonding mechanic between the elastomer and polycarbonate.
With that out of the way: why do Grips fall apart?
The elastomer rim around the edge of the Grip case is naturally inclined to deform and stretch. The bonding mechanisms we described above are designed to keep that from happening, but it often isn’t strong enough. As soon as the bond fails at any point, it's only a matter of time until a total structural failure occurs.

PART TWO

How Are We Stopping Grips From Falling Apart?
Philosophically, there are two approaches to take:
  1. We can investigate why, exactly, the bond between the elastomer and the polycarbonate is failing.
  2. We can tweak and iterate the thermal and mechanical bond - strengthening it to the point where it's statistically improbable that your case will fall apart.
We tried the first approach - it's the road to madness. The number of variables is irrationally large. What's the temperature like where you live? The altitude? The humidity? Do you bring your phone into environments that deviate from the ambient temperature of your location? Does your school or workplace have extremely dry air? Do you bring your phone into a sauna? What sort of soap do you wash your hands with? Do you have oily hands? What sort of food do you cook? Do you smoke? How hard do you press on the buttons? What's your angle of approach when you actuate a button? How big are your hands? How often do you take your phone out of the case? Do you remove it from the top, the bottom, the sides?
We could follow all of these roads, find out exactly which factors are causing the bond to fail, then implement preventative measures to keep it from happening - but that would take a decade. We don't have that long. Much like you, we want this fixed yesterday.
So, from the moment we received our first complaint about a Grip deforming around the buttons, we've been making structural, thermal, and mechanical improvements to the design and production process of the Grip case - some visible, some not. Every new phone release has brought a new iteration on the core Grip design, with each one reducing the failure rate, incrementally. We'll bring the receipts in the next chapter. For now, let's highlight the most noteworthy improvements.

The Most Noteworthy Improvements
The first signs of trouble were the buttons. Months before we'd received our first report of a Grip case de-bonding, we saw the first examples of buttons that had bent out of shape.

Pictured: Button deformation.
Why the buttons? Because you press down on them. The force from button actuation puts strain on the elastomer, causing displacement of the material in the surrounding area. Through a combination of time, repeated button actuations and the above-mentioned force, the case would permanently deform around the buttons. This concept is called the "compression set" of the elastomer - Google it.
The solution to this problem was two-fold:
  1. First, we increased the compression set of the elastomer. Essentially, we made it as dense as we could, without compromising on the elastic properties of the material.
  2. Second, we added relief slits surrounding the buttons - they're plainly visible on any newer Grip case model. These relief slits are an escape route for the force generated by button actuation. They also had the positive effect of making button actuation significantly more satisfying (read: clicky).

Pictured: Relief slits to improve button tactility and durability.
Another early issue, pre-dating the first reports of total de-bonding, was a deformation of the elastomer along the bottom of the case - where the charging port and speakers are.
Since we've covered the basics on how the interlock between the elastomer and the polycarbonate creates a bond, this is how the interlocking teeth along the top edge of the polycarbonate skeleton of the Grip used to look.

Pictured: First-gen interlocking teeth on the top of the Grip.
...and here's the bottom of that very same Grip case.

Pictured: First-gen interlocking teeth on the bottom of the Grip.
Notice anything? Around the charging port, there is absolutely nothing keeping the elastomer in place. No teeth, no structural reinforcements... it's no coincidence that an overwhelming majority of early Grip deformations happened along the bottom.
Since then, we’ve added a reinforced polycarbonate structure around the bottom of the Grip case. You'll see what that looks like in a bit.
So, why didn't the launch portfolio of Grip cases have mechanical interlocks or a polycarbonate support structure along the bottom?
The answer may or may not be complicated, depending on how much you know about plastic injection molding. We'll assume the worst and explain the concept of "undercut" to you with a ridiculous metaphor.

The Ridiculous Metaphor
Imagine you had a tube full of melted cheese. Next, imagine you emptied that entire tube into your mouth. Rather than swallowing the cheese, you decide to let it sit in your mouth and harden. Why are you doing this? We don't know. Let's just say you want a brick of cheese that's perfectly molded to the contours of your mouth - a very normal thing to want.
So, your mouth is completely filled with cheese. It hardens. You reach into your mouth to remove the brick of cheese. As you're removing it, you encounter a problem: your teeth are in the way. This wasn't a problem when you were putting the cheese into your mouth, but that was because the cheese was melted and could flow around your teeth. Now that the cheese has hardened, this is no longer the case.
In the world of plastic injection molding, this is an undercut. Our concern was that, by molding a structurally rigid piece of polycarbonate around the charging port and speaker holes, we'd find ourselves unable to remove the Grip Case from the mold once hardened. Imagine spending $30,000 on industrial tooling only to get a $30 phone case stuck inside of it.
Once we saw Grip cases deforming along the bottom cutouts, we knew we'd need to find a way to remove the cheese from your mouth without breaking your teeth. To make a long story short: we did it. The cheese is out of your mouth, and you get to keep your teeth. Congratulations! Now, keep reading.
On newer models of the Grip case, the result is a polycarbonate bridge extending around the bottom cutouts, adding both structural reinforcement and interlock mechanisms to promote mechanical bond, much like the ones which line the perimeter of the rest of the Grip case.

Pictured: Newest-gen structural reinforcement on the bottom of the Grip.
On the subject of structural reinforcements, this design revision was around the time we flanked the buttons with some fins, working in tandem with the heightened compression set and button relief slits, detailed above, to further guarantee that button actuation would have no impact on the overall durability of the Grip case.

Pictured: Lack of button fins on the first-gen Grip.

Pictured: Button fins on the newest-gen Grip.
As an aside: Unrelated to the de-bonding issues, we've also made a number of smaller improvements to the Grip case with each new iteration. For instance, we chamfered the front lip of the case to make edge-swiping more pleasant and reduce dust accumulation along the rim. Those raised parallelogram shapes along the sides of your Grip case that create its distinctive handfeel? We made those way bigger for a better in-hand experience. In short: product development is a complex and multifaceted process. Each new iteration of the Grip case is better than the one that came before, and that applies to more than just failure rates.
Speaking of failure rates: all of these improvements were in place by the time we launched iPhone 11-series Grip cases. The failure rate for these cases decreased exponentially... but didn't disappear entirely.

The Even More Ridiculous Metaphor
With these improvements, we achieved our desired outcome: the case was no longer deforming around the buttons or the charging port. Instead, the structure of the case began to fail literally anywhere else around the perimeter of the phone.
Think of it this way… you’re a roof carpenter. The greatest roof carpenter of all time. Like the son of God, but if he was a carpenter. Unfortunately, you’ve been paired with the Donald Trump of wall-builders.
You're tasked with building a house. You spend all of your time and energy perfecting your roofcraft. You've designed a roof that's so durable, it may as well have been made of Nokia 3310s. Nothing's getting through that bad boy.
The wall guy? Instead of building that wall he said Mexico would pay for, he's been tweeting about the miraculous medicinal properties of bleach while a plague kills hundreds of thousands of Americans.
The point here is that you can build the greatest roof of all time, but the walls need to be strong enough to match.
To strengthen the Grip case's metaphorical walls, we needed to re-design the inside of the Grip case from scratch. More specifically, the mechanical interlock between the springy elastomer and rigid polycarbonate skeleton. We took every tooth at the bonding point between the two materials and made them as large as we possibly could. Then, we added more teeth.

Pictured: Polycarbonate teeth on the newest-gen Grip.
To jog your memory: this is how the teeth used to look...

Pictured: Polycarbonate teeth on the first-gen Grip.
If time proves that these changes aren’t enough, our engineers still have a number of ideas on how to improve the bond between the elastomer and polycarbonate. Will we ever need to implement those ideas? Again - that’s a question only time can answer. Each change might be the silver bullet that puts this problem to bed for good... but there's only one way to find out: it involves real-world testing and, with each iteration, months of careful observation.

PART THREE

So, Where Are We Now?
Have the improvements we've made to the Grip case been successful? You bet.
For the sake of comparison: we began shipping iPhone 11 series Grips on September 30th, 2019. Within six months of that date, we had received 52 reports of structural failures - a big improvement over the early days, but still not good enough.
Fast forward two months. We began shipping Note 10 Plus Grip cases on November 21st, 2019. In the first six months of availability, we received exactly eight reports of Note 10 Plus Grips falling apart. Again, a major improvement over the iPhone series in the same stretch of time. If we'd launched the first Grip cases with a failure rate that low, we wouldn't be writing this post right now and you’d have nothing to read while pretending to do work.
How about the Galaxy S20 series, which began shipping on February 10th, 2020? They're the most recent and improved set of SKUs we’ve made to date, leveraging everything we've learned and making further improvements over the Note 10 Plus. No reports so far. Same goes for the iPhone SE and OnePlus 8 series - these SKUs share all the improvements we've made to the underlying design of the Grip case thus far.
Does that mean these numbers will hold forever? Who knows. That's the thing: every improvement we make, we need to wait several months to see how effective it's been. No amount of internal testing can replace the real-world data of shipping cases to hundreds of thousands of users across nearly 200 countries.
We could always just throw in the towel, make the entire case out of rigid plastic, and call it a solved issue... but that would be the easy way out. The Grip case and its unique design properties can't reach their full potential unless we make incremental improvements - then wait and see how they pan out in the real world.
All of which is to say: it's far too early to say the newest set of improvements have officially solved the problem. While the failure rate is still zero, we need to keep watching. We've made a ton of progress, but we're not going to rest until we've killed this issue for good - without sacrificing the unique properties that make the Grip case stand out in a sea of derivative hard plastic and TPU phone cases.
That's probably enough to inspire confidence in someone who's on the fence about buying an S20 Ultra Grip, an iPhone SE Grip, or any Grip we release in the future. But what if you're one of the people who bought an older Grip model?

"I'm One Of The People Who Bought An Older Grip Model!"
We won't sugarcoat it. The failure rates for older Grip models is way higher than we deem acceptable. Why has it taken us this long to publicly address the issue, then?
Easy: it's not as widespread as you might think. Some humans reading this might be looking at their iPhone X Grip, purchased in 2019 and still intact, wondering what all the fuss is about. That's an important consideration: most people who have functioning, still-bonded Grip cases aren't posting on /dbrand about how unbroken it is. The people who've had issues around total product failure are in the minority.
We're not using the word "minority" as a get-out-of-jail-free card here. It's still a way larger number than we'd ever be comfortable with. We simply don't want our transparency and candor in writing this to be misinterpreted as an admission that every single Grip case we've made for older devices is going to fall apart. Statistically speaking, this is an issue for a minority of Grip owners.
Our philosophy at first was that, while it was unfortunate and frustrating that Grip cases were falling apart, dramatic PR action wasn't necessary. Instead, we resolved to:
  1. Quietly and diligently work in the background to improve the underlying design of the Grip case.
  2. Ship free replacements to anyone whose Grip case had failed.
To date, we've spent hundreds of thousands of dollars on shipping fees alone for replacement Grips. As you can imagine, that number gets a lot higher once you add in the cost of actually making the thing. We've been fine with writing these costs off as sort of an R&D expense, since every example of a deformed or de-bonded Grip provides invaluable data on how to improve the product.
Where our strategy backfired was in the narrative that began to take root as Grip cases continued to fall apart. Look at it this way: the failure rate of older Grip case SKUs is anywhere between 1% and 20%, depending on how early we released the SKU. Since the improvements we've already made to the underlying design were rolled out incrementally with each new phone release, that number has been on a steady downward trend.
For the purpose of this thought experiment, we'll go with the earliest, shittiest Grip cases - putting us at a long-term failure rate of 20%.
So, 20% of customers for this device have a Grip case fall apart at some point in the product's lifespan. Every single one of those people writes in to our Customer Experience team about the issue. They all receive a replacement, free of charge.
Since this replacement is identical to the first Grip case they'd received, it also has a 20% failure rate. We're now dealing with percentages of percentages. Stop panicking, we'll do the math for you: that means 4% of these hypothetical Grip owners will have a second Grip case fail on them in the long run.
Four percent is a lot better than twenty… but it's also a lot of people who've been burned twice. These people are going to be extra vocal about how shitty the Grip case is. To be fair, they've got every right.
So, we've got four groups of customers for this SKU:
  • Group A: Has had two or more Grip cases fail (4%).
  • Group B: Has had exactly one Grip case fail (16%).
  • Group C: Bought a Grip which has not failed (80%).
  • Group D: Has not purchased a Grip case (NA%).
Group A is livid about the repeated issues they've had - rightfully so.
Group B, having been burned before, reads about Group A's experience. They take it to mean their replacement will inevitably fail on them as well, and they'll one day get the dubious honor of joining Group A.
Group C, despite not having had any issues yet, reads the experiences of Groups A and B. Then, a significant portion of this group begins to operate under the assumption that it's only a matter of time before their Grip falls apart as well.
Group D reads all of the above and decides they don't have enough confidence in the Grip case to ever purchase one.
A narrative begins to form that this hypothetical failure rate is close to 100%. Worse yet: people with newer phones, unaware that each new iteration of the Grip case has a dramatically reduced failure rate over the last, start to assume their case also has a 100% failure rate. That's where our original strategy - the one where we quietly improved the product in the background while offering replacements for defective units - backfired on us.
This narrative only exists because we've continued to leverage existing stock with too high a failure rate, which, in hindsight, was like pouring gasoline on a gender reveal forest fire of disappointment and regret. This brings us to our next chapter.

Mass Destruction
At this point, you're probably aware that a number of Grip SKUs for older phones have been listed as "Sold Out" on our website, and haven't been restocked since.
We stopped production on these cases because we knew they'd have all the same issues as the original production runs. See, it's not as simple as pushing a "make the Grip not fall apart" button at the factory - we'd need to redesign the case from scratch, implementing all of the design improvements we've made up to this point, then re-tool our existing machinery to produce this new version. We'll have more to say about re-tooling a bit later - for now, focus on the fact that some Grips have been listed as "Sold Out".
If someone's Grip case falls apart while listed as "Sold Out", we don't have any replacements to send them. Instead, dbrand's Customer Experience team has been issuing refunds wherever possible, and store credit otherwise. Just in case you're wondering what we mean by "where possible": PayPal doesn't allow refunds on transactions that are more than six months old. Store credit, on the other hand, can be offered indefinitely.
What we've come to realize is that we're never going to be able to escape this downward spiral until we rip the band-aid off and stop stocking these old, flawed SKUs.
Today, we're ripping the bandaid off. As you're reading this, we're disposing of all of our old stock. All of the flawed Grip SKUs are now listed as "Sold Out".
Head over to our Grip listing and take a look at what's available. Everything that you can currently buy is up to spec with the improvements we've made over the past year - meeting or exceeding the standard of quality set by the Galaxy S20 series, the iPhone SE, and the OnePlus 8 series. In some cases - take, for instance, the iPhone 11 series - this means we've already re-tooled our production lines to meet that quality benchmark.
If a Grip case is listed on "Backorder", it means we've begun the process of re-tooling the SKU to match the improved quality standard you've spent the last five hours reading about.
However, if a Grip case is now listed as "Sold Out", that means no more reshipments.
If you own a sold out Grip case that hasn't fallen apart yet: that's great! Don't assume that your Grip is doomed to fail just because we devoted 5661 words to explaining why it might fall apart. You've still got better odds than you would at a casino.
As always, if you run into any issues with your case, sold out or not, shoot an email to one of our Robots. They'll still take care of you - it just won't be with a replacement case… for now.

Mass Production
Remember when we said we'd talk more about re-tooling a bit later? That's right now.
So, why are so many Grip models not being fixed? Why haven't we re-tooled these old SKUs with all of the quality improvements made to the case's build quality? It's a little complicated.
Taking the improvements we've made to the most recent suite of Grip models and retroactively applying those changes to older SKUs isn't a simple task - it would require us to throw out our existing production tools and create new ones, from scratch. Suffice it to say that doing so is a wildly expensive endeavor.
To recoup that cost, we'd need to produce more Grips than we're likely to ever sell for aging, irrelevant hardware. Let's use the Pixel 3 as an example.
If we replaced every single de-bonded Pixel 3 Grip, that would account for about 3% of the MOQ (Minimum Order Quantity) on a re-tooled Pixel 3 Grip case. Now we're sitting on 97% of that MOQ as overstock. Pixel 3 owners have had their phone for nearly two years now. If they want a phone case, they already have one. They're not looking for new Pixel 3 cases, they're getting ready to buy a new phone. Simply put, it’s no longer a viable market.
Now, say the Pixel 3 was a significantly more popular phone - enough that we'd be shipping out, say, 50% of the MOQ as replacements on day one. Now, that's a lot more tempting to us - we'd still lose boatloads of money, but at least it would go towards some consumer goodwill.
To figure out how much money we'd lose on re-tooling, we gave our bean-counting Robots a giant jar of beans and told them to get to work. They emerged three days later. When asked how many beans were in the jar, they gave us a blank stare. When asked if it was possible to re-tool any of our production lines for old Grip SKUs without losing obscene amounts of money, they said:
"Absolutely not."
Still, we're no strangers to throwing away obscene amounts of money to make the internet happy. Remember Amazon gift cards? Those were the days. The only question that remains is "How much money are we willing to set on fire?"
We can't tell you yet. Why? Because we're currently running a detailed cost-benefit analysis on the subject of re-tooling old production lines, on a SKU-by-SKU basis. That's business talk for "the bean-counting Robots have been given more beans to count."
The objective is to determine the viability of producing new-and-improved Grip stock for older phones: how many units would be tied up in replacements for that model, how many we could reasonably expect to sell to new customers, and how much overstock would be left from the MOQ.
From there, we can determine what the financial impact of re-tooling would be and make the final decision on how much cash we're dumping into the ocean somewhere off the coast of the Seychelles. We'll have our results by early next week.
These re-tooled models, if produced, would feature every improvement we’ve made thus far to the Grip case line, plus a few that have yet to be released. Remember how the S20s, the iPhone SE and the OnePlus 8s haven't had any reported failures yet? Picture that, but for the phone you've got.
If we go ahead with re-tooling production lines for your phone, a few things will happen:
  1. The Grip case for your phone will go from "Sold Out" to "Backorder".
  2. Our Customer Experience Robots will shift their communication strategy from "we no longer support your phone," to "we'll get you a replacement once we've got improved units in stock."
None of these things will happen until we've run the simulations on which phones are getting restocked. Why are we posting this today, then? We could have waited a week and had concrete answers to offer about the future of our out-of-stock Grip cases. Well…

Take Our Survey
This is it: your chance to have some say in how much money we set on fire as a goodwill exercise for this whole R&D clusterfuck.
Those simulations we're running? They'll be great for telling us how much money we're going to lose on each Grip SKU, but it won't tell us anything about how much money our customers want us to lose on each Grip SKU.
To that end, we've prepared a survey for people who have purchased a Grip case. We'll be taking your feedback into consideration during our decision-making process.
We have only one request: don't be a jackass. Answer the questions honestly.
Click here to take the survey.

In Closing...
We're sharing a special moment right now. We're all seeing a light at the end of the tunnel.
For us, that light is "we're almost done with a year-long R&D effort to stop the Grip case from falling apart."
For you, the light is "the end of a 5661-word marathon of a Reddit post."
We just want to take a minute to recognize that we couldn't have gotten this far without your collective support. At any point in the past year, we might have pulled the plug on the Grip project entirely if we'd reached a critical mass of negative sentiment from our customers. Instead, we've got an army of devotees who have no problem paying us for the privilege of being our guinea pigs.
Product development isn't a one-and-done process. It's easy to forget, but our skins weren't always to the world-class, record-setting, Michael-Jordan-in-his-prime standard you expect from us today. If you happen to have an iPhone 4 skin lying around, apply it and let us know how it goes. You'll immediately appreciate how many process improvements we've made. We weren’t born as the greatest skin manufacturer in history. We got there through a process of methodical improvement. Each jump in quality was driven by a bottomless well of user feedback, sourced from millions upon millions of customers. That, and the competition was comically inept.
It's the same story for the Grip case. Your continued support has enabled us to make huge strides in developing a product that's on the cusp of blowing everyone else out of the water. We're going to keep working until it gets there.

TL;DR VERSION

Please note that by reading this tl;dr, you’re missing out on several outlandish metaphors, including classics such as:
  • Plastic injection molding melted cheese into your face hole.
  • What if Jesus and Donald Trump built a house?
  • How to turn yourself from “rare to well done” and “solid to paste”.
  • Pencil Perverts.

WHY DOES THE GRIP FALL APART?
  • The Grip case is made from two materials: a polycarbonate skeleton and an elastomer frame.
  • The elastomer frame provides the majority of the case's impact protection and grip, but is prone to deformation.
  • We prevent deformation by bonding the material to a polycarbonate skeleton (i.e. the rigid back plate on the Grip case).
  • The bond between the two materials was not as strong as we'd originally anticipated, causing the elastomer to de-bond from the polycarbonate skeleton and the case to sometimes fall apart.

WHAT HAVE YOU DONE TO FIX IT?
  • Through a series of design revisions, we've made countless improvements to promote a stronger bond between the two materials.
  • These changes have incrementally reduced the failure rate of Grip cases. Our most recent SKUs are yielding extremely promising results.
  • Each time we improve the Grip case, we need to play a months-long waiting game to observe the real-world effects.

HOW ABOUT THE GRIPS YOU'VE ALREADY SOLD?
  • Since we're using you as guinea pigs for the purposes of product development, we've been uncharacteristically generous with our warranty policy.
  • However, that warranty policy only lasts as long as we have stock. Once we're out of Grips, we're out of replacements.
  • We've finally reached the point where we need to rip off the bandaid and dispose of all of our Grip stock produced during 2019.
  • If your Grip for any of these older phones falls apart, you can no longer get a replacement.
  • You should still write in to our Customer Experience team if it happens to you - we'll work something out.
  • On the bright side, our Grip SKUs from 2020 onwards have dramatically reduced, if not outright eliminated, the failure rate of previous models. We have no reported cases to date.
  • It's not economically viable to re-tool production lines to apply our improved industrial designs to any of the Grip cases that are currently marked as "Sold Out".
  • We're probably going to do it anyways.
  • We're running the simulations right now to determine which older devices will be re-tooled.
  • Take our survey to help determine which devices we'll be re-tooling.
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