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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja - Press Releases News

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja - Business Wire INDIA | DailyHunt

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online Gaming Industry Grows at 21 percent During Covid-19 in India: Lucky Raja

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Online gaming industry grows at 21 percent during Covid-19 in India: Lucky Raja

The industry data showed that the online gaming industry in the country grew at a rate of 21% during the Covid-19 pandemic and lockdown months. This trend is assuring and, at the same time, necessitates innovations and initiatives for consumer awareness in the field.
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Philippines Online Gaming Industry Grows Faster After Land-based Casino in Macau and Las Vegas Looses ground

With the network technology that brings the convenience of internet surfing, the business of Online Gaming (online casino) in Asia shows a big growth potential within five (5) to ten (10) years. Since the business of land-based Casino in Macau and Las Vegas drops with reasons mainly inconvenience for players and inability to quickly adapt to new trends, threats, and opportunities, investors of the Gaming Industry started to focus new market in online gaming.
Philippines is the only country in Asia that legally provides license for online gaming. Wherein private international investors and an Asian gaming investment fund spotted high potential in online casino industry investing 13 million US dollars for cooperation to run the online gaming business with the brands of 668DG and EMPIRE777.
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, Kingcasino.io world-wide unique KCT security token offering and the fast-growing online gaming industry provide enormous potential for success and growth......#obailukan1994

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Hello! I am a Mixer streamer who is aiming to become one of the best in the streaming industry! I mainly play BR and online games! Come join my community and let's grow together. I like to stream and be able to get to play with my viewers/supporters, looking forward to get to know everybody!

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Online Real Money Skill Gaming Industry in India to Grow 3.5x by 2025, Says AIGF CEO - News18

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India’s Online Gaming Industry To Grow At 22% CAGR Between FY 2018 - KPGM

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The real DD on SLV, the worlds biggest short squeeze is possible and we can make history

Update 2/4 - someone went ahead and spelled out the mechanics of the squeeze quite well and I would like to give their post attention https://www.reddit.com/wallstreetbets/comments/lc8vgo/slv_is_not_going_to_get_squeezedslv_is_the_trojan/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Update 2/2 - I am able to comment again. I messaged several mods on Reddit and the mod account on Twitter. None of them responded but it appears I am able to comment again so I assume one of them lifted my ban
Update 2/1 - I have been banned from posting on WSB. I guess they aren’t yet deleting my post here given the media attention. If this was a rogue mod I’d appreciate being restored the ability to post on WSB. I’m open to talking to any mods
Update 1/31 - there have been tons of 'what to buy' questions so I added a clarity post, hope it helps. It's also getting downvoted to hell because its not about GME so that's discouraging. The speed at which the downvotes flew in makes me think someone made bots to crush new posts related to SLV (or maybe anything not GME). It makes no sense for this post to have 93% upvotes and my new one to have 28%.
I have not sold my GME to buy SLV. I had a small pre-existing position in leaps I bought months ago.
Created an official Twitter handle not sure if I’ll use it, but didn’t want anyone to impersonate me on there
Here is the longer DD for the short squeeze case for SLV, a follow-up from my shorter post a few hours ago. Note that I talk in first person as this is something I’m going to do. Everyone is free to do as they individually please and copy my trade if they’d like to. I think it’s absurd that forces at be think this forum is manipulating by posting publicly but that’s where we are at right now.
First things first, I'm not doing this until the GME rise is done. I am long GME but am going long SLV immediately after.
Update 1/29: due to the manipulation and collusion of citadel, hedge funds, and brokers to change the rules and rig the game in their favor. Who likely knew ahead of time and bought puts right before and calls at the bottom, GME is too important to abandon still. SLV is still my next play but GME needs to go to $1000 and these people need to go to jail.
If you just want to know what to buy skip to the end
I present 2 investment DDs in this post, the short squeeze and the fundamentals. If you want to see what to buy
The short squeeze:
Buy SLV shares and SLV call options to force physical delivery of silver to the SLV vaults. Also buy physical silver bullion. The best possible thing would be to take physical delivery in the futures market if you have access to do so.
The silver futures market has oscillated between having roughly 100-1 and 500-1 ratio of paper traded silver to physical silver, but lets call it 250-1 for now. This means that for every 250 ounces in open interest in the futures market, only 1 actually gets delivered. Most traders would rather settle with cash rather than take delivery of thousands of ounces of silver and have to figure out to store and transport it in the future.
The people naked shorting silver via the futures markets are a couple of large banks and making them pay dearly for their over leveraged naked shorts would be incredible. It's not Melvin capital on the other side of this trade, its JP Morgan. Time to get some payback for the bailouts and manipulation they've done for decades (look up silver manipulation fines that JPM has paid over the years).
The way the squeeze could occur is by forcing a much higher percentage of the futures contracts to actually deliver physical silver. There is very little silver in the COMEX vaults or available to actually be use to deliver, and if they have to start buying en masse on the open market they will drive the price massively higher. There is no way to magically create more physical silver in the world that is ready to be delivered. With a stock you can eventually just issue more shares if the price rises too much, but this simply isn't the case here. The futures market is kind of the wild west of the financial world. Real commodities are being traded, and if you are short, you literally have to deliver thousands of ounces of silver per contract if the holder on the other side demands it. If you remember oil going negative back in May, that was possible because futures are allowed to trade to their true value. They aren't halted and that's what will make this so fun when the true squeeze happens.
Edit for more detail: let’s say there’s one futures seller who gets unlucky and gets the buyer who actually wants to take delivery. He doesn’t have the silver and realizes it’s all of a sudden damn difficult to find some physical silver. He throws up his hands and just goes long a matching number of futures contracts and will demand actual delivery on those. Problem solved because he has now matched the demanding buyer with a new seller. The issue is that the new seller has the same issue and does the exact same thing. This is how the cascade effect of a meltup occurs. All the naked shorts trying to offload their position to someone who actually has some silver. My goal is to ensure that I have the silver and won’t sell to them until silver is at a far higher price due to the desperation.
The silver market is much larger than GME in terms of notional value, but there is very little physical silver actually readily available (think about the difference between total shares and the shares in the active float for a stock), and the paper silver trading hands in the futures market is hundreds of times larger than what is available. Thus when they are forced to actually deliver physical silver it will create a massive short squeeze where an absurd amount of silver will be sought after (to fulfill their contractually obligated delivery) with very little available to actually buy. They are naked shorting silver and will have to cover all at once and the float as a percentage of the total silver stock globally is truly miniscule.
The fundamentals:
The current gold to silver ratio is 73-1. Meaning the price of gold per ounce is 73 times the price of silver. Naturally occurring silver is only 18.75 times as common as gold, so this ratio of 73-1 is quite high. Until the early 20th century, silver prices were pegged at a 15-1 ratio to gold in the US because this ratio was relatively known even then. In terms of current production, the ratio is even lower at 8-1. Meaning the world is only producing 8 ounces of silver for each newly produced ounce of gold.
Global industry has been able to get away with producing so little new silver for so long because governments have dumped silver on the market for 80 years, but now their silver vaults are empty. At the end of WW2 government vaults globally contained 10 billion ounces of silver, but as we moved to fiat currency and away from precious metal backed currencies, the amount held by governments has decreased to only 0.24 billion ounces as they dumped their supply into the market. But this dumping is done now as their remaining supply is basically nil.
This 0.24 billion ounces represents only 8% of the total supply of only 3 billion ounces stored as investment globally. This means that 92% of that gold is held privately by institutions and by millions of boomer gold and silver bugs who have been sitting on meager gains for decades. These boomers aren't going to sell no matter what because they see their silver cache as part of their doomsday prepper supplies. It's locked away in bunkers they built 500 miles from their house. Also, with silver at $23 an ounce currently, this means all of the worlds investment grade silver only has a total market cap of $70 billion. For comparison the investment grade gold in the world is worth roughly $6 trillion. This is because most of the silver produced each year actually gets used, as I have mentioned. $70 billion sounds like a lot, but we don’t have to buy all that much for the price to go up a lot.
**If the squeeze happens, it would be like 40 years worth of their gains in 4 months **
The reason that only 8 ounces of silver are produced for every 1 ounce of gold in today's world is because there aren't really any good naturally occurring silver deposits left in the world. Silver is more common than gold in the earth's crust, but it is spread very thin. Thus nearly every ounce of silver produces is actually a byproduct of mining for other metals such as gold or copper. This means that even as the silver price skyrockets, it wont be easy to increase the supply of silver being produced. Even if new mines were to be constructed, it could take years to come online.
Finally, most of this newly created silver supply each year is used for productive purposes rather than kept for investment. It is used in electronics, solar panels, and jewelry for the most part. This demand wont go away if the silver price rises, so the short sellers will be trying to get their hands on a very small slice of newly minted silver. The solar market is also growing quickly and political pressure to increase solar and electric vehicles could provide more industrial demand.
The other part of the story is the faster moving piece and that is the inflation and currency debasement fear portion. The government and the fed are printing money like crazy debasing the value of the dollar, so investors look for real assets like precious metals to hide out in, driving demand for silver. The $1.9 trillion stimulus passing in a month or two could be a good catalyst. All this money combined with the reopening of the economy could cause some solid inflation to occur, and once inflation starts it often feeds on itself.

What to buy:
Edit 2/24: I now advocate buying PSLV for shares, physical metal if the premiums come back down, and if you want options then SLV is still ok for that.
I will be putting 50% directly into SLV shares, and 50% into the $35 strike SLV calls expiring 4/16. This way the SLV purchase creates a groundswell into silver immediately that then rockets through a gamma squeeze as SLV approaches $35. Price target of $75 for SLV by end of April if the short squeeze happens.
Edit: for the part of your purchases going into shares, some people recommend PSLV because they think SLV might start lying about having the silver in their vault. Or that the custodian will be double counting, ie claiming that the same silver belongs to multiple people (banking on the fact that people wont all try to get their silver at once). So if you buy SLV shares and calls, that's great. But I think it could be prudent for us to buy options in SLV (no options on PSLV) and shares in PSLV. It all depends on how paranoid you want to be. There is a lot of paranoia in the precious metals world.
Alternate options:
- buying physical silver; this also works but you pay a premium to buy and sell so its less efficient and you take fewer silver ounces off of the market because of the premium you pay
- going long futures for February or March; if you are a rich bastard and can actually take physical delivery of 1000s of ounces of silver by all means do so. But if you simply settle for cash you are actually part of the problem. We need actual physical delivery, which is what SLV demands and is why SLV is the way to go unless you are going to take delivery
- miners; I don’t recommend buying miners as part of this trade. Miners will absolutely go up if SLV goes up, but buying them doesn't create the squeeze in the actual silver market. Furthermore, most silver miners only derive 30-50% of their revenue from silver anyways, so eventually SLV will outperform them as it gets high enough (and each marginal SLV dollar only increases miner profits by a smaller and smaller percentage)
Details on SLV physical settlement:
When SLV issues shares, the custodian is forced to true up their vaults with the proportional amount of silver daily. From the SLV prospectus:
"An investment in Shares is: Backed by silver held by the Custodian on behalf of the Trust. The Shares are backed by the assets of the Trust. The Trustee’s arrangements with the Custodian contemplate that at the end of each business day there can be in the Trust account maintained by the Custodian no more than 1,100 ounces of silver in an unallocated form. The bulk of the Trust’s silver holdings is represented by physical silver, identified on the Custodian’s or, if applicable, sub-custodian's, books in allocated and unallocated accounts on behalf of the Trust and is held by the Custodian in London, New York and other locations that may be authorized in the future."
Join me brothers. Lets take silver to the moon and take on the biggest and baddest manipulators in the world. Please post rocket emojis in the comments as desired.
Disclaimer: do your own research, make your own decisions, everything here is a guess and hypothetical and nothing is guaranteed, not a financial advisor, I have ADHD and maybe other things too.
Bear case: silver does tend to sell off if the broader market plunges so it’s not immune to broad market sell off. It’s also the most manipulated market in the world so we are facing some tough competition on the short side
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“Don’t Make Your First Game a Stupidly Big Project” – I went against sound advice and took 4 years to make a game... was it worth it?

[text is taken from gamasutra and pasted below for convenience. Original article: https://www.gamasutra.com/blogs/JohnWatmuff/20210119/376232/Dont_Make_Your_First_Game_a_Stupidly_Big_Project__The_Benefits_of_Going_Against_Sound_Advice_and_Making_a_Game_in_4_Years.php]

It was a major exhale to see my open-world, galactic survival strategy game Lilith Odyssey finally make it to the Steam store on January 8, after 4.19 years in development. I am part of a two-developer studio called Chaystar Unlimited, and we have been working on our game for about 4.19 years, according to my therapeutic excel spreadsheets. We worked on the game in our spare time while holding two ordinary office jobs. Our game has now been featured in a variety of publications and after so much time in development, the attention has been charming and thrilling!
I want to talk about the bright sides of being naïve and stubbornly curious.
Now knowing the extensive struggle that was this project, would we do it all over again? It’s a complicated time to answer that question without having the hindsight of sales data to determine whether making this game was “worth it.” Regardless, in case you are as obsessive/naïve as we were, here’s what we learned.
We Learned to Relax Effectively and Appreciate Small Progress
To give a sense of what 4 years of game development looks like, you can see my source-code commits (on GitHub) — a steady mix of progress and breaks.
It may sound counter-intuitive, but I learned to take lots of breaks. Naturally, I’m an obsessive coder that wants to stay up until 3 a.m. to see my vision come to life. Unfortunately, this is not sustainable, and also clouds my judgement. I tend to *not* reflect on my work while in this state. I still think it’s great fun to “enter the zone” — this process might even channel some deeper artistic output. But between work, countless weekends of game dev, and even small chunks of progress on weeknights, I begin to simultaneously burn out and become anxious. So to keep moving forward, I generally have to take a step back, focus on “life things,” and allow my mind to wander.
These relaxation moments are good for mental health, but they also allow me time to think about my work – do I like what I’ve made so far, would I enjoy this feature? Personally, I found that the key to relaxing effectively is being kind to yourself, allowing your mind and body to recover in a way that is right for you. I did the best/most-focused work when I took time or even weekends off to play golf or invest time in parts of life that make me feel good. Days, weeks, or even months: it’s okay to take a break, because it’s only a break.
Additionally, never begrudge progress. Even if something takes an exceptionally long time, as long as you complete *something*, you are now further along and in a better position than you previously were. Working in a large bureaucracy for most of my professional life has helped me realize this — big changes happen slowly and are often the product of many tiny bits of progress. Take what the world gives you!
A Stupidly Large Scope Helped Us Learn Deeply
Admittedly, Lilith Odyssey has an enormous scope — a very stupid (hasty) decision made early in the process. There are more than 1000 planets to explore, 16 space ships to customize with various parts, 20 alien creatures, procedural characters, procedural buildings, space stations, galactic monuments, and an in-game radio with original songs, ads and DJ segments. And honestly, perhaps the game didn’t *need* all of this. We just felt it would be “cool to have.” But to have all that, staying motivated was a big challenge. It wasn't until roughly 1.5 years of dev, amidst several growing pains, where we thought, “Uggh, why did we choose to make this game so unwieldy!?” But we kept working. What helped was recognizing the development of our skills (i.e. better visuals, better game play, better music) and knowing when our growth was enough to hit game quality markers we could live with (not necessarily the best we could do).
We were aware of all the advice suggesting that a large 3D game is very difficult to complete — but we went for it anyway!
By taking on the challenges of a large scope, we quickly became better learners. I would argue that the ability to learn new things is a skill you can work on, a skill that pays huge dividends in artistic confidence. And part of this skill is recognizing when you’ve learned enough to achieve a solid version of your vision (not its perfected form). For example, aesthetically, our game features a lowpoly/toon-shaded style that looks more playful than technically advanced. I’m sure that other talented devs can do much more. But for our own purposes, this was a sweet spot between looking good enough and moving forward.
Learn, make it work, move on. Instead of minimizing the scope of the game to fit our skills, we challenged ourselves and hit depths of quality that we felt we needed. We deepened our skills in areas of coding, sound design, 3D modeling, animation, world building, and marketing to an extent that a smaller project would not have merited.
The pay off? We believe we made an explorable, immersive, open-world galaxy. Low poly, sure, but we hit the scope. We realized an artistic vision, and explored new territory that we otherwise may have avoided until a later time.
So, if you find yourself facing a large body of work, my advice would be: give it a shot so long as you are prepared to learn. If you try to minimalize your ideas, you may destroy the uniqueness of your art or miss out on finding the inner voice of your work. It takes time to find good art within yourself!
We Overcame Fear of Difficulty By Surrendering Certain Battles
When we started our project, I had never programmed a 3D game before. I am an experienced software engineer with more than 10 years of experience in a non-gaming software industry. But prior to this game, working in 3D greatly intimidated me! I had consistently defaulted to making simpler 2D games. In college, I nearly failed a graphics programming course.
I overcame this specific fear by reading tons of articles about 3D development online, acquainting myself with the proper tools, and repeatedly failing (more on that below).
The grander challenge to overcome, however, is the fear of difficulty (intimidation). As my game dev companion has said, it is the voice of self-doubt in all of our heads that says “this is too hard for you to complete.”
Early on, my game dev partner motivated me to imagine our game as a 3D game. I was extremely hesitant, and even thought it impossible, but I gave the idea a chance. From there on, the two of us developed an internal culture of fearless problem solving. We were committed to learning anything we needed to learn to complete the project. We were ready to fight any battle — but also willing to tactically surrender battles that were far beyond our skills.
The possibility of “falling short” never leaves the mind. Especially in the face of consistent technical hurdles that seem to limit our vision. There were many sobering moments for us where we realized that our technical limitations stood in the way of creating a feature or aesthetic we otherwise would have wanted. Sometimes, we could learn our way through the problem. Other times, we backed down and had to re-concept elements of the game.
We Grew Used to Failure
Our failures have been frequent and massive. For every one thing that went right, I would say that four things went wrong. We learned to accept the failures, identify a different approach, and move forward with a plan. Not all of our ideas panned out – for example, we had a feature where rescue crafts would pick you up if you were stranded on a planet. We ended up deciding that this feature, while super-cool, was not necessary for the larger game play and its exclusion would not affect game enjoyment. We had to give up on various other concepts, and we had to recreate some content with different styles — until we found something that worked well enough. Perfection was not the goal. Our reasonable satisfaction was.
Ultimately, for a small team like ours, game development is an iterative crafting process that requires a balance of rework and acceptance.
Link Up With Others
It’s important to acknowledge that embarking on a years-long project was made easier by having a trusted creative partner. “Frodo didn’t get the ring to Mordor alone, after all, even when he insisted on it.” — words from my game dev partner.
When others are involved, there is more accountability and commitment to see your part of the work through. And when your creative energies are thinning, sometimes all it takes is seeing what your team member has done to stoke your own passion for the project.
For solo devs, I’d recommend working with artists – whether that’s for cover art, sound tracks, or asset modeling – to keep things exciting. Not only can you rely on skills better than your own in certain development areas, but getting quality input from others raises the bar for your own work. In the best case scenarios, there’s a symbiotic cycle of great work inspiring other great work that inspires other great work.
Was It Worth Working on a Game for Four Years?
Yes (but you have to finish it).
We are currently polishing Lilith Odyssey and marketing our title as we look ahead to an early Access launch. By many accounts, we have no idea how successful the game will be from a sales standpoint. So, why was the struggle still worth it?
We better understand our capacities to learn. Our weak spots are animation and rigging, which we look forward to addressing in future work. But we are not intimidated by the difficulty or challenge of trying something new and complex.

I'd be happy to address any of the points above or answer any questions about hunkering down on a project for 4 years. I attempted to write an article with genuine perspectives about gamed dev -- the same kinds of discussions and prompts I see in this subreddit that have helped me along my journey so far. Cheers all and best of luck on your work!!
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online gaming industry growing video

In-line with the age of digitalization, the online gaming industry is growing at an exponential rate. As one would expect, this has created a plethora of innovative revenue streams for gaming… Gaming Industry Sees Big Growth While People Stay Home. ... As the chart below shows, the increases in gaming revenue has been huge, month to month, since March. In March of this year, ... The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. Besides the consistent and impressive growth of the industry, it is interesting to note that ... Estimated to reach $196 billion in revenue by 2022, it is now considered to be one of the fastest growing industries on the planet. The infographic above explores the humble beginnings of the online gaming market and dives into the technological possibilities driving its future. The Birth of Online Gaming The global online gambling industry is projected to grow at a CAGR of 11.94%, during the forecast period 2020- 2025. This report includes the impact of COVID-19 on online gambling industry. The growth of online gaming has subsequently meant that the industry has had to adapt to find a way to securely monetise their offerings, as well as ensuring players are protected. One solution to this is blockchain technology , where digital transactions are duplicated and distributed across a network of computer systems, making them safer and less vulnerable to cyber attack. The Southeast Asian gaming industry is growing. Southeast Asia is currently the fastest-growing market for online games, with mobile games accounting for over 70% of the region’s game revenues in 2019. Around 80% of Southeast Asia’s online population play mobile games, owing to factors such as increased access to mobile data and rising smartphone penetration. Online gaming started growing in popularity in the 1990s, which is directly connected to increased Internet availability. By 2015, around 1.5 billion people were gaming around the world.

online gaming industry growing top

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online gaming industry growing

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